0.10.12 (Win 10) Revive Limit and On-Revive

I’ve seen this batted about on the discord quite a bit, but I can’t find an official comment and it sure looks like a bug.

Artificially triggering a creature’s on-revive effects currently counts against its revive limit for the battle. My guess is that this is because part of the “revive effects” function includes ticking up the “times revived” counter.

This adds a lot of invisible danger to effects like Eruption or Afterlife, so if it’s intentional it should definitely be documented somewhere (combat → action limits probably, something like “Triggering on-revive effects counts against this limit, so be careful!”)

Thanks, fixed in the next patch!