0.12.11 Anneltha and Reaver perks

This may just be me being stupid however Anneltha start the battle on turn 4 due to her trait however all the “after your creature takes x turns” perks most are under 3 turns, dont activiate till Anneltha true 2nd turn when she is by that point turn 8 even tho they should work on her true 1 turn mental clarity is a exsample of this (and admittedly rather overpowered imo)

This is still around, though Anneltha does say now that it’s supposed to add 3 extra turns at the end of the turn, though it adds to the turn counter at the start still, unsure if this is intentional.