0.12.13 NPC Creature Skin Audio Bug

Equipping ANY skin to an NPC creature works perfectly visually, but when you speak to them they play a seemingly random attack noise instead of the race that the skin is for.

Creatures that are just creatures with no skin have no issue at all when spoken to.

EX: Rainbow Luckmantria skin plays Ottum attack noise when spoken to.
Full House Luckmantria skin plays a different noise (cant identify it but its different than both Ottum’s and Luckmantria’s attack noise, so it seems each individual skin might have this problem)
Siegemaster skin plays Tremor noise instead of doom guards.

Tested with many skins and none seem to play the correct noise when spoken to.