[0.3.4] Start-of-Battle Stat Gains?

So I don’t know if they’re supposed to or not, but most Start-of-Battle stat gains don’t seem to persist after death?

I know Greed doesn’t, many HP ones don’t (like Koloss’ 50% of all to HP), and it seems at least some Specialization ones don’t, but I’m not sure which others.

This is intended - all stat gains are wiped out when a creature dies.

Ah, okay, thanks. Need to find some more protection then, since rezzes don’t really help most specs/creatures when reviving at 100% “initial” health can’t even take a hit, lol. (At least doesn’t get another turn, usually.)