0.4.4 Fleshripper's Mangle damage seems high?


Mangle is supposed to do a small amount of damage plus damage equal to 3 turns of the target’s bleed debuff.

Fleshripper is casting mangle and one shotting things who do not have bleed.

Does bleed need to be on the target for the extra damage, or does it just assume “if this target was bleeding, it would take this much damage, x3”? Because it seems Mangle is doing quite a lot of damage even without the bleed:

Yes, this seems to be bugged and doesn’t check to see if the target has Bleed. Thanks for the report!