0.6.10 unplayable CTDs

Consistently in battle the game just crashes to desktop with no error message

Can you give me any more information about what happens when this occurs? Consistent traits, spells, etc that you use or encounter when this happens would be helpful.

Team I’m currently using:
========== CHARACTER ==========
Autumn the Inquisitor
Achievement Points: 771 / 4028 (19%)
Time Played: 438:49:34
Game Version: 0.6.10

Total Perk Points: 1550

========== CREATURES ==========
Level 1436 Watcher Sentinel
Fused with Arcane Automaton
Watcher / Sorcery

Health: 8353
Attack (15): 18975
Intelligence: 9062
Defense: 9062
Speed: 8630

Innate Trait: Outnumbered
This creature deals 75% more damage for each additional living creature you have greater than your enemy.
Fused Trait: Motivation
At the start of this creature’s turn, it reduces the enemies’ Attack by 15% of this creature’s Attack.

Artifact: Sword
59% Attack
59% Attack
59% Attack
59% Attack
84% Attack Damage
30% Critical Chance
Haunting Memories
Aftermath

Trait Slot: Haunting Memories: At the end of each enemy’s turn, this creature has a 30% chance to Attack it if this creature is dead.

Spell Gems:
Psionic Blast
Flourish
Shellbust

Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 50)

Level 1436 Coast Watcher
Fused with Cursed Automaton
Watcher / Sorcery

Health: 8065
Attack: 8199
Intelligence: 11500
Defense: 8630
Speed: 8199

Innate Trait: Baffle
This creature deals extra damage equal to the amount of Intelligence it has greater than its target.
Fused Trait: Euphoria
At the start of this creature’s turn, it reduces the enemies’ Intelligence by 15% of this creature’s Intelligence.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
84% Spell Potency
20% Arcane On Damage
Apprenticeship
(Empty Spell Slot)

Trait Slot: Apprenticeship: After your other creatures manually Cast a spell, this creature Casts Magic Missile on a random enemy.

Spell Gems:
Fireworks
Dispel
Extinguish

Relic: Blazefury, Flaming Soul of Vulcanar (Rank 13)

Level 1436 Hell Watcher
Fused with Unchained Djinn
Watcher / Sorcery

Health: 9216
Attack: 6041
Intelligence: 13226
Defense: 8199
Speed: 8630

Innate Trait: Sycophant
This creature deals 125% more damage for each additional dead creature you have greater than the enemy.
Fused Trait: Ley Lines
After this creature Defends, your creatures gain 2 random, Ethereal Spell Gems.

Artifact: Shield
59% Defense
36% Intelligence / Defense
36% Intelligence / Speed
36% Defense / Speed
84% Spell Potency
20% Arcane On Damage
Chain Spells
(Empty Spell Slot)

Trait Slot: Chain Spells: After this creature manually Casts a spell, it Casts 2 random spells that belong to the same class.

Spell Gems:
Psychic Rapture
Spell Breath
Shellbust

Relic: ASSKICKER, SPARE BOOT OF TORUN (Rank 6)

Level 1436 Rift Watcher
Fused with Siege Automaton
Watcher / Sorcery

Health: 17250
Attack: 5184
Intelligence: 9062
Defense: 9062
Speed: 8630

Innate Trait: Prowess
This creature deals 50% more damage for each Sorcery creature you have greater than the enemy.
Fused Trait: Battle From Within
At the start of this creature’s turn, it deals damage to enemies equal to 15% of its Maximum Health.

Artifact: Helmet
59% Health
59% Health
59% Health
59% Health
30% Dodge Chance
30% Damage Reduction
Consciousness
(Empty Spell Slot)

Trait Slot: Consciousness: At the start of battle, this creature gains Maximum Health equal to 5% of your other creatures’ Maximum Health.

Spell Gems:
Vacuum
Verdant Spheres
Void Flare

Relic: Arbiter, Holy Shield of Surathli (Rank 8)

Level 1436 Sky Watcher
Fused with Decrepit Automaton
Watcher / Sorcery

Health: 8640
Attack: 7768
Intelligence: 9062
Defense: 12075
Speed: 8630

Innate Trait: Subjugation
This creature deals extra damage equal to the amount of Defense it has greater than its target.
Fused Trait: Instigation
At the start of this creature’s turn, it reduces the enemies’ Defense by 15% of this creature’s Defense.

Artifact: Shield
59% Defense
59% Defense
59% Defense
59% Defense
30% Damage Reduction
30% Dodge Chance
Ever Upwards
(Empty Spell Slot)

Trait Slot: Ever Upwards: If this creature has Defended at least one time this battle, it resurrects allies with 50% Health each time it Defends after that.

Spell Gems:
Timewalk
Truesight
Shellbust

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 3)

Level 1436 Glade Watcher
Fused with Emerald Carbuncle
Watcher / Sorcery

Health: 14672
Attack: 4608
Intelligence: 12075
Defense: 7336
Speed: 8630

Innate Trait: Affluence
This creature deals 50% more damage for each non-Ethereal Sorcery Spell Gem it has greater than its target. Maximum of 300% bonus damage.
Fused Trait: Paramount
After this creature takes damage, it has a 2% chance to Cast one of its spells for each spell that has been Cast by all creatures in the current battle. This trait can only activate once per turn.

Artifact: Staff
59% Intelligence
36% Intelligence / Speed
36% Health / Intelligence
36% Intelligence / Defense
3 Spell Gem Slots
84% Spell Potency
BRAAAAWK!
(Empty Spell Slot)

Trait Slot: BRAAAAWK!: At the end of each enemy’s turn, this creature has a 50% chance to Cast a random spell.

Spell Gems:
Counterspell
Fulmination
Elemental Tome
Magic Missile
Mind Crunch

Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 2)

Would you mind sending me your save file or attaching it here so I can try to reproduce the crash?

Sure thing. It’s not the team I think because going about half way through Tartariths realm with zero realm instability didn’t cause a crash.

save.rar (95.0 KB)

The crashes were when I had max of 5 realm instability. I’ll play around aswell, and if I can reproduce consistently with set conditions I’ll post again

Things that caused crash:

  1. Clairvoyant spirit cast Covenant in Perditions realm

(I’ll update this as I go)

  1. My Glade Watcher Casts Vacuum (I can’t remember which enemy my watcher tried to cast vacuum on)

I’m beginning to think it might be a performance issue? My laptop is pretty old now:

I think your laptop is more than powerful enough - 8 GB RAM should be plenty. I’m thinking there’s a new trait that causes an infinite loop in battle (that’s usually the cause of these silent crashes) but I haven’t figured out which one it is yet.

I found a crash related to Paramount just now, which is a trait you’re using. That might be the only problem, but I’m going to keep looking to make sure that’s the only issue.

1 Like