0.6.14 Sacrifice (Blood Mage) happening before start of battle HP increases

Not sure if this is intended, but the Blood Mage perk Sacrifice is happening before at least some start of battle max HP increases (Solace, Darkness Surrounding, Ruby Attunement are the ones I have). I can see my creatures taking damage in the log based off their out of battle HP, and then their HP jumps up as their max is increased so it’s like they haven’t lost health at all.

This would have some implications for the Blood Mage’s other perks that key off damage taken.

HP at start of battle (same as out of battle):

Log of Sacrifice damage:

HP right after: