So with Doombringer, it seems to be possible to far exceed the “cap” for attacks, The team I’ve been using is below, but I think it’s mostly two traits when mixed with the attacks triggering on-res effects.
What I think is happening is the Phoenix Trait giving your creatures a 50% chance of moving to the top of the timeline when resurrected is triggering really often with the “attack 3 times when resurrected”, and when it gets moved to the top while it’s still their turn, it resets the attack cap, because looking at the history it’ll show a bunch of “name has attacked too many times” followed by “name moved to top” which is then followed by more attacks, which can repeat several times.
It is really funny to watch, but I don’t think it’s intended and it takes a long time, haha.
I’m also curious if the artifact attacks are supposed trigger on-res effects, but they currently do, and can also surpass the limit with this build (I’ve had Meraxis’ Drums attack dozens of times on the first enemy’s turn, haha).
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========== CHARACTER ==========
Xenix the Doombringer
Achievement Points: 812 / 4028 (20%)
Time Played: 209:49:08
Game Version: 0.6.20
Total Perk Points: 1550
========== CREATURES ==========
Level 4755 Eft Elder
Fused with Dusk Ossein
Eft / Death
Health: 34265
Attack: 36150
Intelligence: 22836
Defense: 22836
Speed: 28544
Innate Trait: Dismemberment
After this creature Attacks, it decreases the target’s Intelligence by 10% for each Eft fighting on your side. This trait does not stack.
Fused Trait: Forbearance
When your creatures are resurrected, they are resurrected with 100% additional Health. If this amount exceeds their Maximum Health, their Maximum Health increases by an amount equal to the difference. This trait does not stack.
Artifact: Sword
29% Attack
29% Attack
29% Attack
(Empty Trick Slot)
Charge
Trait Slot: Charge: At the start of your creatures’ turns, this creature has a 25% chance to Attack a random enemy.
Spell Gems:
Damnation
Flood of Darkness
Relic: Thousand Needles, Honed Bow of Apocranox (Rank 20)
Level 4755 Eft Climber
Fused with Volatile Phoenix
Eft / Sorcery
Health: 42816
Attack: 29972
Intelligence: 25690
Defense: 13326
Speed: 39955
Innate Trait: Render Flesh
After this creature Attacks, it decreases the target’s Defense by 10% for each Eft fighting on your side. This trait does not stack.
Fused Trait: Buffet
After your creatures are resurrected, enemies take damage equal to 50% of this creature’s Speed.
Artifact: Sword
29% Attack
29% Attack
29% Attack
38% Spell Potency
Anticipation
Trait Slot: Anticipation: After an enemy is killed, this creature Attacks random enemies 3 times.
Spell Gems:
Ethereal Knives
Relic: Petra & Aes, War Drums of Meraxis (Rank 75)
Level 4755 Bloody Eft
Fused with Royal Phoenix
Eft / Sorcery
Health: 45671
Attack: 31399
Intelligence: 34247
Defense: 13326
Speed: 29972
Innate Trait: Pride of the Pack
Your Efts always have one of the following buffs for each Eft fighting on your side: Savage, Splashing, Protected, Berserk, Agile, Warded. Buffs are prioritized in that order.
Fused Trait: Second Chance
After your creatures are resurrected, they have a 50% chance to be placed at the top of the Timeline. This trait does not stack.
Artifact: Staff
29% Intelligence
29% Intelligence
18% Attack / Intelligence
38% Spell Potency
Renaissance
Trait Slot: Renaissance: All effects that activate when a creature resurrects will activate 1 additional time.
Spell Gems:
Steel Storm
Relic: Triumvir, Arcane Sceptre of Zonte (Rank 10)
Level 4755 Eft Howler
Fused with Augmented Ossein
Eft / Death
Health: 66591
Attack: 27117
Intelligence: 22836
Defense: 15229
Speed: 31399
Innate Trait: Throat Ripper
After one of your Efts attack, all of your Efts recover Health equal to 5% of the damage dealt for each Eft fighting on your side. This trait does not stack.
Fused Trait: Lonesome Haze
After your creatures are resurrected, they Attack random enemies 3 times.
Artifact: Sword
29% Attack
29% Attack
29% Speed
9% Mending On Damage
Odd One
Trait Slot: Odd One: Your creatures’ traits, spells, and other effects that are affected by the number of creatures that belong to a certain race act as if they have 2 more of those creatures fighting on your side. This trait does not stack.
Spell Gems:
Flood of Darkness
Level 4755 Eft Scavenger
Fused with Gravebane Wight
Eft / Death
Health: 64689
Attack: 19988
Intelligence: 22836
Defense: 22836
Speed: 25690
Innate Trait: Hamstring
After this creature Attacks, it decreases the target’s Speed by 10% for each Eft fighting on your side. This trait does not stack.
Fused Trait: Woe
After this creature dies, enemies take damage equal to 50% of its Maximum Health.
Artifact: Helmet
44% Health
44% Health
44% Health
27% Health / Intelligence
61% Spell Potency
2 Spell Gem Slots
Meat Bomb
Trait Slot: Meat Bomb: After this creature is killed, it deals damage to all enemies equal to 100% of its missing Health.
Spell Gems:
Rapture
Engorge
Living Heavy Shield
Annihilate
Absolute Corruption
Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 20)
Level 4755 Eft Stalker
Fused with Terror Wight
Eft / Death
Health: 49952
Attack: 41858
Intelligence: 15229
Defense: 22836
Speed: 27117
Innate Trait: Maim
After this creature Attacks, it decreases the target’s Attack by 10% for each Eft fighting on your side. This trait does not stack.
Fused Trait: Dark Embrace
After your creatures die, this creature gains 25% of their Attack, Intelligence, Defense, and Speed.
Artifact: Sword
29% Attack
29% Attack
29% Attack
38% Attack Damage
Betrayal
Trait Slot: Betrayal: After one of your creatures is damaged and their Health falls below 40%, this creature kills it and gains 100% of its Attack, Intelligence, Defense, and Speed.
Spell Gems:
Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 10)
Slightly outdated but I think the important stuff is there.