The Blood Mage Sacrifice perk deals damage to each creature equal to 50 percent of its health at the beginning of combat.
When combined with the 'Ruby Attunement` trait of the ruby paragon, the effect is as follows.
- Each creature takes 50 percent of its health as damage
- Each creature doubles its max HP, then heals to full HP.
The full healing is unexpected… it seems like a bug to me but I’m open to being corrected.
Thanks, fixed in the next patch!
After changing the composition of my team, a full heal is no longer happening. I can give details on how my team changed if you like, though I can’t explain how it made a difference.
Thanks for jumping on this though.
Patch 1.0.2 and this problem still occurs for me. Tried it first with helmet artifacts. If the artifact got up to 49% health increase, its fine even it starts wirth more than 50% health. If it got 50% or more it starts the battle with full health.
With ruby paragon → more than 50% health increase → starts with full health.
So i guess as long as the health increase is more than 50% this perk doesnt work
All of this doesnt show up in the battle history