[1.0.3] Win 10 - Fused creature palette on overworld sprites and timeline does not reflect selected palette

After fusing some creatures I noticed that the overworld and timeline sprites appear to use the default colour selection rather than the one I actually chose. These are just places I noticed it happening so there may be others.

Here are some pictures to show what I mean. https://imgur.com/a/upVTIC8

Note that I chose the brown and white for my treant and spectre respectively

Yeah, the overworld sprite and timeline art usually use different colors than the main art.

Makes sense tbh, thanks for the reply!