10.12 - Master of Familiars isn't proccing

Ever since the 10.12 patch I haven’t seen my Master of Familiars trait proccing. I’ve done at least 100 floors since the patch and haven’t seen it work a single time.

Here’s the start of one of my Familiar creatures that is actually a familiar casting a spell manually without it activating. I can also provide as many additional screenshots that you require in any situation.


Here’s my team setup:

========== CHARACTER ==========
Dosen the Royal (Ascended)
Achievement Points: 2294 / 4319 (53%)
Time Played: 549:01:35
Game Version: 0.10.12

Anointments: Inner Light, Shining Force, Kindling, Apex, Shimmer, Burst, Efficiency, Eternal Echo, Feign Death, Forest Pact, We Are Pack, In Formation, Chrono Shift, Army of the Damned, Arcane Fortitude, Expanded Mind, Chaos Mastery, Arcane Power

========== CREATURES ==========
Level 22625 Surathli
Fused with Djinn Pyromancer
Avatar / Sorcery

Health: 322440
Attack: 72413
Intelligence (15): 543037
Defense: 108612
Speed: 122188

Innate Trait: Prayer Position
At the end of your creatures’ turns, they Defend. Your creatures take 90% less damage while they’re Defending. This trait does not stack.
Fused Trait: Pyromaniac
After your creatures manually Cast a spell, this creature deals damage to all enemies equal to 35% of its Intelligence.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Master of Familiars
Chaos Orb
Shiny Globe (Rarity: 420)

81% Intelligence / Speed
8% Snared On Damage
59% Intelligence / Defense
14% Defensive On Damage
51% Health / Attack
33% Health

Trait Slot: Master of Familiars: Your Familiar s have 10% more Intelligence for each time your Familiar s have Cast a spell in the current battle. This trait does not stack.

Spell Gems:
Blistering Radiance
Annihilate
Planets
Pop
Chaos Orb
Holy Blast
Warp Reality
Ruin
Overcharge
Star Pact
Steel Storm

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 100)

Level 22625 Arcane Familiar
Fused with Inquisitor Weaver
Familiar / Nature

Health: 217223
Attack: 72413
Intelligence: 208164
Defense: 128976
Speed: 108612

Innate Trait: All For One
Your creatures Cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Pleasant Disease
When your creatures’ Writhelings minions afflict a debuff, they also grant one of your creatures a random buff. In addition, your creatures start battles with 1 Writhelings.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Endurance Aura
Summon Writheling

Trait Slot: Endurance Aura: Your creatures take 70% less indirect damage. This trait does not stack.

Spell Gems:
Overcharge
Ruin
Star Pact
Steel Storm
Blistering Radiance
Annihilate
Exhaustion
Chaos Orb
Planets
Holy Blast
Warp Reality

Relic: Prime & Ventus, Claws of Aeolian (Rank 55)

Level 22625 Spectral Familiar
Fused with Acedia Sin
Familiar / Death

Health: 158403
Attack: 162911
Intelligence: 149341
Defense: 108612
Speed: 108612

Innate Trait: Higher Understanding
Your creatures’ Spell Gems have a 10% chance to not consume Charges when they’re Cast for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Sloth
Enemies start battles with 30% less Attack and Intelligence. This trait does not stack.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
84% Spell Potency
3 Spell Gem Slots
Strength of the Mind
(Empty Spell Slot)

Trait Slot: Strength of the Mind: Your creatures’ Intelligence cannot be reduced.

Spell Gems:
Rapture
Death Grip
Blistering Radiance
Annihilate
Exhaustion
Holy Blast
Warp Reality
Chaos Orb
Ruin
Overcharge
Resurrection

Relic: Moonfire & Sunfury, Mystical Orbs of Vertraag (Rank 40)

Level 22625 Flood Familiar
Fused with Aquamarine Carbuncle
Familiar / Sorcery

Health: 149352
Attack: 95035
Intelligence: 217215
Defense: 95035
Speed: 135764

Innate Trait: One For All
After one of your Familiar s Cast a spell, your other creatures gain a random Spell Gem. This trait does not stack.
Fused Trait: Thirst For Power
After your creatures Cast a spell, they have a 7% chance to gain a random buff for each spell that has been Cast by all creatures in the current battle. This trait does not stack.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
84% Spell Potency
3 Spell Gem Slots
Magic Barrier
(Empty Spell Slot)

Trait Slot: Magic Barrier: If your creatures have Cast a total of 12 or more spells in the current battle, your creatures are immune to debuffs.

Spell Gems:
Steel Storm
Laser Beam
Blistering Radiance
Annihilate
Chaos Orb
Exhaustion
Ruin
Overcharge
Planets
Holy Blast
Warp Reality

Relic: Triumvir, Arcane Sceptre of Zonte (Rank 40)

Level 22624 Judge Familiar
Fused with Vampiric Wolpertinger
Familiar / Nature

Health: 135768
Attack: 122183
Intelligence: 149334
Defense: 144804
Speed: 122183

Innate Trait: Pierce the Veil
Your creatures’ spells ignore 10% of their target’s Defense for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Soul Sucker
After your creatures Cast a damaging spell, they recover Health equal to 30% of the damage dealt. This trait does not stack.

Artifact: Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Despair
(Empty Spell Slot)

Trait Slot: Despair: After an enemy loses stats, this creature afflicts it with a random debuff.

Spell Gems:
Overcharge
Ruin
Blistering Radiance
Annihilate
Chaos Orb
Debilitate
Holy Blast
Warp Reality
Exhaustion
Star Pact
Steel Storm

Relic: Salus, Jade Guardian of Lister (Rank 80)

Level 22625 Imp Bishop
Fused with Diamond Paragon
Imp / Life

Health: 224011
Attack: 54306
Intelligence: 135764
Defense: 104094
Speed: 208164

Innate Trait: Grayscale
After this creature Casts a spell, it resurrects a random ally with 50% Health.
Fused Trait: Diamond Attunement
All Spell Gems can never be sealed.

Artifact: Helmet
59% Health
59% Health
59% Health
59% Health
20% Rebirth On Damage
3 Spell Gem Slots
Absolution
Star Pact
Glowing Ornament (Rarity: 255)

19% Stone On Damage
23% Damage Reduction
Trait: Odd One

Trait Slot: Absolution: After an enemy is afflicted with a debuff, they lose 15% Attack and Intelligence. This trait does not stack.

Spell Gems:
Star Pact
Steel Storm
Blistering Radiance
Annihilate
Exhaustion
Chaos Orb
Ruin
Overcharge

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100)

Master of Familiars doesn’t activate anything. It gives your creatures more intelligence passively but doesn’t grant the intelligence in the form of a stat boost that would produce floating text or anything in the history log.

Something I was thinking that should be in the game is small indicators/icons that show passives or other similar effects that are boosting your stats in a separate log when inspecting your creatures.

Ah, this helps a lot. I must have been running a trait in my setup prior to 10.12 that was also giving me int per spell cast. I’ve done a few tests just looking at my creature’s stats mid battle vs the combat log and my int does appear to be increasing.

Thanks for the quick reply!