First off, critical spell patches:
Fire Storm: Is broken as hell. Burn5 on an entire enemy party at the cost of one turn is absolutely insane and will wipe them instantly, and this includes any player party that doesn’t have a Volcanic Efreet. Patch this now, because it doesn’t care about Spell Power at all, and if your goal was to lower player TPK by spell, this will increase it massively.
Mind Wrack: Not as outrageously broken as Fire Storm, but a guaranteed full party stun is no joke, let alone the guaranteed Wrath. I would advise dividing these into two seperate spells, with one inflicting Wrath and the other inflicting Stun + something else, maybe Weak or Bleed. As it stands, this spell is another party killer, and one that is completely unaffected by the drop in enemy Spell Power.
Giant’s Strength: The least critical of the three, but this is definitely unbalanced. 300% Attack boost that doesn’t take a turn? Either the free mechanic needs to be taken off or the boost needs to be lowered because tripling anything’s Attack should not be this easy.
Finger of Death / Disintegrate: Are these supposed to work on Nethers now?
Really liking the new Arena concept so far, giving players a guaranteed method of getting Pills and legendary mats at difficulty was a good mechanical change. Also, the changes to challenge level make deep-diving in Arena somewhat more impractical than before, which was necessary considering that there are now actual rewards for doing so.
This said, it took me two dives to get ~400 points, for what was, until I bought chests with it, effectively no reward. The Pills and Orbs are fairly priced IMO, but everything else is impractically expensive, and I can’t see myself at any point spending currency on what is measurably 1/10th to 1/3 of my next Pill or Orb. You should be able to comfortably get a lesser reward or two each Arena visit, IMO, with the big prizes taking at least five Invitations (which they do, to your credit).
Relevant questions about the Arena: do chests spawn at Castle level (I.E. Realm 1)? Are cores fully randomized, or can they only come from creatures you’ve already unlocked?
Sigils are massively improved, and my game is now noticeably loading faster. I’d offer more feedback, but this is just geniunely an improvement on all fronts, from searchability to convenience. Good stuff.
I never got why people complained about this in the first place, but hopefully this will satisfy them.
Not sold on this; I think it needs a conditional ressurect, but percentage chances make it too similar to LO or Soul Reaper. Perhaps it should wait a turn before rezzing itself, or the creature it shares a column with has to be alive for it to rez.
I haz a sad. :-\