6.11 Protected Nemesis + Imbibe trait

Ran into a protected nemesis pack today and one of the creatures had the Imbibe trait.

It seems like Imbibe is healing off the damage the creatures WOULD have taken if there was no “protected” modifier. I can only deal (max) 25% of their life in one hit, but because I would have hit so hard without the “protected” limiting it to 25% of their life they are healing to full between every damage source.

I feel like the Imbibe heal should only be based off of actual damage taken.

Thanks, fixed for the next patch!