A look at the upcoming patch 1.0.12, Part 3

A few days ago, I discussed some changes coming to the spell system in Siralim. Below is a full list of all the spells that have been changed, along with some additional details that I forgot to mention in the previous post.

  • Added a new spell mechanic. Some spells no longer consume the caster’s turn, enabling them to cast the spell and then make an additional move. The spells with this functionality are detailed below.
  • Nether Creatures now take 50% less damage from spells, and are now completely immune to a few spells such as Finger of Death.
  • Added a new shrine effect that reduces spell damage taken by all of your creatures.
  • Acid Rain: increased life/nature defense reduction from 35% to 70%.
  • Affliction: increased the chance for all negative status effects to occur. Increased mana cost from 15 to 20.
  • Aftermath: increased damage from 10% to 15%. Reduced mana cost from 35 to 25.
  • Animate Dead: now only affects the caster’s creatures. Reduced mana cost from 30 to 25.
  • Antidote: no longer consumes the caster’s turn.
  • Armageddon: now only affects enemy creatures.
  • Blessing: increased health bonus from 15% to 30%.
  • Bloodlust: reduced mana cost from 20 to 10.
  • Blur: increase luck reduction from 30% to 50%. Reduced mana cost from 20 to 15.
  • Bone Armor: increased life/nature defense gain from 20% to 60%.
  • Chain Lightning: increased damage per strike from 10% to 15%.
  • Chaos Bolt: increased damage from 20% to 35%. Increased defense reduction from 20% to 30%. Reduced mana cost from 25 to 20.
  • Chaos Inoculation: increased chaos defense bonus from 50% to 100%. Decreased mana cost from 20 to 15.
  • Clarity: no longer consumes the caster’s turn.
  • Confusion: reduced mana cost from 30 to 20.
  • Corpse Explosion: increase damage from 10% to 20% of the exploded creatures’ maximum health. Reduced mana cost from 30 to 25.
  • Corruption: increased chance to afflict blight from 50% to 100%. Blight now lasts for 100 turns.
  • Damnation: reduced mana cost from 25 to 20.
  • Dark Ritual: now restores all of your mana.
  • Disintegrate: reduced mana cost from 25 to 20. No longer works on nether creatures.
  • Dispel: reduced mana cost from 15 to 10. No longer consumes the caster’s turn.
  • Doom Bolt: increased damage from 40% to 60%. Reduced mana cost from 40 to 30.
  • Elemental Barrier: increased chaos/nature defense bonus from 20% to 60%.
  • Elemental Guard: increased chaos/nature defense bonus from 20% to 60%.
  • Enfeeble: increased attack reduction from 40% to 50%.
  • Entangle: reduced mana cost from 15 to 10.
  • Finger of Death: now reduces the target creature’s health to 10%. No longer works on nether creatures.
  • Fire Bolt: increased damage from 25% to 40%. Extended the average condition duration slightly. Reduced mana cost from 25 to 20.
  • Fireball: increased damage from 25% to 35%. Increased combustion damage from 15% to 30%.
  • Flamestrike: reduced mana cost from 30 to 25.
  • Frost Armor: no longer consumes the caster’s turn.
  • Giant’s Strength: increased attack bonus from 35% to 50%. No longer consumes the caster’s turn.
  • Haste: no longer consumes the caster’s turn.
  • Healing: increased healing from 40% to 70%.
  • Heaven’s Thunder: now strikes an additional target 100% of the time. Reduced mana cost from 25 to 20.
  • Holy Armor: increased chaos/death defense bonus from 20% to 60%.
  • Holy Bulwark: increased chaos/death defense bonus from 20% to 60%.
  • Holy Explosion: increased damage from 15% to 20%. Increased chance to confuse from 40% to 50%. Increased mana cost from 25 to 30.
  • Horrify: increased chance to afflict Fear from 35% to 40%. Increased the average condition duration slightly. Reduced mana cost from 25 to 20. No longer costs power balance (this was a bug).
  • Ice Bolt: reduced mana cost from 30 to 20.
  • Identify Creature: no longer consumes the caster’s turn.
  • Immolation Aura: no longer consumes the caster’s turn.
  • Invisibility: no longer consumes the caster’s turn.
  • Iron Skin: increased health and defense bonuses from 25% to 50%. Reduced mana cost from 20 to 15.
  • Jinx: renamed to Dark Curse. Reduced mana cost from 15 to 10.
  • Lava Licks: no longer consumes the caster’s turn.
  • Lionheart: increased attack, luck, and health bonuses from 15% to 25%.
  • Magic Suppression: increased sorcery defense bonus from 30% to 75%.
  • Major Healing: increased healing from 60% to 100%.
  • Major Resurrection: Reduced mana cost from 25 to 20.
  • Mana Blast: increased maximum damage, which is now also specified in the description.
  • Mass Antidote: mana cost reduced from 20 to 15. No longer consumes the caster’s turn.
  • Mass Bloodlust: reduced mana cost from 35 to 20.
  • Mass Healing: increased healing from 35% to 40%.
  • Mass Invisibility: reduced mana cost from 20 to 10.
  • Metamorphosis: reduced mana cost from 20 to 10. Removed the power balance cost (this was a bug).
  • Mind Tricks: no longer consumes the caster’s turn.
  • Mind Wrack: increased mana cost from 20 to 25.
  • Minor Healing: increased healing from 20% to 40%.
  • Minor Resurrection: increased resurrected health from 20% to 40%.
  • Molten Armor: no longer consumes the caster’s turn.
  • Molten Wall: increased mana cost from 15 to 20.
  • Necromantic Armor: increased life/nature defense gain from 20% to 60%.
  • Night Sword: increased damage from 10% to 20%.
  • Nightmare: increased damage from 40% to 65%.
  • Nourish: reduced mana cost from 15 to 10.
  • Petrify: reduced mana cost from 15 to 10.
  • Planets: reduced mana cost from 40 to 30.
  • Protect: reduced mana cost from 10 to 5. No longer consumes the caster’s turn.
  • Psionic Blast: increased damage range from 1%-60% to 1%-100%.
  • Purgatory: increased sorcery defense reduction from 40% to 90%.
  • Redirection: mana cost reduced from 20 to 15. No longer consumes the caster’s turn.
  • Requiem: now only resurrects the caster’s creatures.
  • Resurrection: increased resurrected health from 50% to 70%. Reduced mana cost from 20 to 15.
  • Righteous Storm: increased death/chaos defense reduction from 35% to 70%.
  • Scourge Spells: increased the damage from 40% to 50%. No longer costs power balance; instead, they cost 20 mana.
  • Serendipity: increased luck bonus from 50% to 100%.
  • Shatter: now instantly kills the target if it is frozen. Reduced mana cost from 35 to 30. No longer works on nether creatures.
  • Shellbust: increased defense reduction from 40% to 50%. Increased damage from 150% to 200% of the amount of defense reduced. Reduced mana cost from 20 to 15.
  • Smoke Bomb: increased chance to blind from 60% to 75%.
  • Soul Sacrifice: reduced mana cost from 15 to 5.
  • Spell Ward: increased sorcery defense bonus from 30% to 75%.
  • Starfall: Now affects all creature classes. Reduced mana cost from 25 to 20.
  • Stasis Sword: increased damage from 25% to 30%. Reduced mana cost from 25 to 15.
  • Stone Skin: increased health and defense bonuses from 15% to 30%.
  • Stop Time: reduced power balance cost from 15 to 10.
  • Suffocation: Renamed to Strangle. Reduced mana cost from 20 to 15.
  • Summon Bomb Maggots: you can now select a target to gain the summoned bomb maggots. Reduced mana cost from 20 to 15.
  • Summon Death Knight: you can now select a target to gain the summoned death knight. Reduced mana cost from 20 to 15.
  • Summon Fiendlings: you can now select a target to gain the summoned fiendlings. Reduced mana cost from 20 to 15.
  • Summon Sea Snakes: you can now select a target to gain the summoned sea snakes.
  • Summon Splinters: you can now select a target to gain the summoned splinters.
  • Summon Wild Imps: you can now select a target to gain the summoned wild imps. Reduced mana cost from 20 to 15.
  • Summon Wolf Pack: you can now select a target to gain the summoned wolf pack. Reduced mana cost from 20 to 15.
  • True Light: now increases all of your creatures’ defense by 20% and decreases all the enemies’ defense by 20%.
  • Unholy Confession: clarified the description. No longer works on nether creatures. Reduced mana cost from 20 to 10.
  • Unholy Frenzy: no longer consumes the caster’s turn. Renamed to Sacrilege.
  • Vampirism: no longer consumes the caster’s turn.
  • Vertigo: increased luck and defense penalty from 15% to 30%.
  • Vilify: reduced mana cost from 15 to 5.
  • Warp Reality: now decreases all the enemy creatures’ luck to 1.
  • Wind Walk: reduced power balance cost from 10 to 5.