A look at the upcoming patch 1.0.12, Part 5

As previously discussed, several new abilities are either being buffed, changed, or completely reworked in patch 1.0.12. Below is a list of around half of the abilities that will be changed. The other half will be posted with the full patch notes when it is released. As always, I’m eager to hear your feedback; if you think some of these changes could use some more work or you see some sort of issue, please don’t hesitate to mention it!

  • A Little Piece of Hell (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Immolate condition.
  • Abnegation (changed): This creature and all adjacent creatures have additional attack, defense, and luck equal to 15% of your current Power Balance.
  • Amalgamation (reworked): When this creature attacks, it gains 15% additional attack. When this creature defends, it gains 15% additional defense. When this creature provokes, it gains 25% additional luck.
  • Anomaly (buffed): Increased the chance to start the first bounce from 50% to 100%. Additional bounces still have a 50% chance to occur.
  • Anthem of Angels (reworked): Name changed to Black Hole Halo. When this creature or a creature adjacent to this creature is attacked, it has a 50% chance to stun the attacker for one turn.
    • A legendary crafting material has been added for this ability.
  • Apostle of Water (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Life and Pad Life conditions.
  • Ascendancy (buffed): Now also grants a 30% attack bonus on resurrection.
  • Ashes to Ashes (reworked): While this creature is alive, your creatures are always under the effects of Molten Armor.
  • Aspyhxiation (buffed): Increased the chance to afflict Suffocation from 50% to 100%.
  • Back For More (buffed): Increased the chance to take an additional turn from 40% to 50%.
  • Blue Eyed Fiend (reworked): Named changed to Misanthropy. This creature is always under the effects of the Rage condition.
  • Bonesnap (buffed): Increased bonus damage from 100% to 150%.
  • Breaking Point (buffed): Increased the attack bonus from 200% to 300%.
  • Burn It Down (buffed): Increased the chance to burn the target from 75% to 100%. Now has a 75% chance to deal 25% of the damage dealt to all other enemy creatures.
  • Calamity (changed): When any creature on the battlefield is killed, all the enemy creatures take damage equal to 15% of their maximum health.
  • Carry On (changed): At the start of this creature’s turn, it recovers health equal to 50% of the amount it is missing.
  • Cataclysm (buffed): Increased the chance to burn all enemies from 45% to 100%. Increased the burn duration slightly. Now only burns enemies in the attacker’s row.
  • Chastity (changed): When this creature is attacked, it afflicts the enemy creature with the Scorn condition.
  • Corrosive Dragon Breath (buffed): Increased the defense reduction from 35% to 50%.
  • Creeping Death (changed): Increased the chance to consume the target’s Poison conditions from 50% to 100%, decreased the amount of damage dealt from 80% to 50%.
  • Culling Strike (buffed): Increased the health threshhold from 25% to 30%.
  • Danger Line (buffed): Increased the damage bonus from 200% to 250%.
  • Disciple of War (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Death and Pad Death conditions.
  • Druthers (changed): This creature and its Imling partner grant 50% of their defense to each other in battle.
  • Doomsayer (reworked): When this creature defends, it gains the Timebomb condition.
  • Dying Oath (buffed): Increased the health threshhold from 30% to 40%.
  • Envenom (reworked): Name changed to Preservation. This creature receives 15% less damage from attacks for each living creature that is adjacent to it.
  • Exploitation (buffed): Increased the damage bonus and added numerical data to the description.
  • Eye of the Storm (buffed): Increased the defense reduction from 15% to 20%.
  • Final Oblation (reworked): When this creature dies from receiving a direct attack, it deals 300% of the damage it received from the last attack to all the enemy creatures.
  • Frostfire Embodiment (reworked): When this creature attacks, it has a 55% chance to send the target creature to the bottom of the Action Queue.
  • Gift of Evolution (reworked): This creature has a 100% chance for its artifact’s properties that afflict an enemy creature with a condition to take effect.
    • This ability’s former effects have been moved to a new ability called Hoarding and can be acquired from a new legendary crafting material.
    • Hoarding grants bonuses to resource nodes in addition to chests and destructible objects, but this bonus has been reduced from 200% to 100%.
  • Green Eyed Demon (reworked): Name changed to Grim Aura. All of the creatures fighting on your side take 20% less damage from attacks. This effect does not stack.
  • Heretic Blood (reworked): When this creature attacks, it afflicts the target with the Bleed and Silence conditions.
    • This ability’s former effects have been moved to a new ability called Proliferation and can be acquired from a new legendary crafting material.
  • Hunter’s Season (buffed): Increased the chance to apply Poison from 70% to 100%.
  • Icy Tomb (buffed): Increased the defense bonus from 60% to 75%.
  • Impenetrable Carapace (buffed): Increased the chance to reduce damage from 65% to 75%.
  • Inspirit (changed): When any creature fighting on your side is healed, this creature gains 20% additional attack.
  • Lamentation (buffed): Increased the defense reduction from 15% to 20%, increased the defense gain from 10% to 15%.
  • Malady (buffed): Increased the chance to apply Infected to the target from 75% to 100%.
  • Mechanical Illusion (reworked): When this creature successfully diffuses its target, that creature is killed instantly.
  • Mortar Combat: Added numerical values to its description.
  • Overkill (changed): If this creature deals over 30% of the target creature’s maximum health as damage, it gains 30% additional attack and the Baleful condition.
  • Pandemonium Recovery (nerfed): Decreased the healing amount from 4% to 3.5%.
  • Pandemonium Strike (nerfed): Decreased the damage boost from 200% to 150%.
  • Parade of Ashes (changed): Now deals 100% of the damage to the creature in the same column, up from 70%. No longer has a chance to afflict Burn.
  • Plague (buffed): Increased the chance to apply Disease to the target from 75% to 100%.
  • Planar Conversion (reworked): This creature is always under the effects of a Pad condition for each different living class of creature fighting on your side, including itself.
  • Power Shift (buffed): Increased the attack gain from 15% to 20%.
  • Preacher of Stone (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Sorcery and Pad Sorcery conditions.
  • Recuperation (reworked): Name changed to Rally. While this creature is alive, it grants 20% additional attack, 20% additional luck, and the Fervor condition to itself and the friendly creature in the same column.
  • Red Eyed Friend (reworked): Name changed to Death’s Advance and swapped with Rotten Carnage’s ability. This creature gains additional attack equal to 30% of the friendly creatures’ attack to the left and right of this creature.
  • Reinvigoration (changed): Now resurrects a random friendly creature, rather than prioritizing creatures in order from the first to last position in your party.
  • Release the Panic (changed): No longer reduces any damage. In addition, when the Imler intercepts the attack on the Imling, the damage dealt is now based on the Imler’s defense rather than that of the Imling.
  • Reroute to Remain (buffed): Increase the chance to reflect damage to a random enemy creature from 40% to 50%.
  • Sacrimony (reworked): When this creature kills an enemy creature, all of your creatures gain 30% additional attack.
  • Shepherd of Fire (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Chaos and Pad Chaos conditions.
  • Slow Burn (reworked): Name changed to Catching Fire. When this creature attacks a target that is afflicted with the Burned condition, it deals additional damage equal to 100% of the total amount of damage the Burned condition would inflict over the full duration.
  • Simple Design (reworked): Name changed to Sense of Purpose. When a creature to the left or right of this creature is attacked, it has a 50% chance to intercept the attack.
  • Sidewinder (buffed): Increased bonuses granted by Assault Stance from 25% to 35%. Increased bonuses granted by Guard Stance from 25% to 35%. Removed the defense penalty from Fury Stance. Provoking (in addition to defending) now places the creature into Guard Stance.
  • Singularity (changed): The health swap now occurs before the damage from the attack is applied.
  • Subversion (reworked): While this creature is alive, all of the enemy creatures are afflicted with the Blight condition.
  • Profusion (reworked): Name changed to Static Field. When this creature attacks, it afflicts the target with the Shock condition.
  • Steadfast Resilience (changed): While this creature is provoking, it has a 100% chance to be attacked. In addition, this creature does not suffer a defense penalty while it is provoking.
  • Syndrome (buffed): Increased the damage bonus from 30% to 50% for each of the target’s conditions.
  • Terrorize (buffed): Increased the chance to afflict Fear from 35% to 100%. Now only applies this effect when attacking.
  • Touch of Greed (buffed): Increased the chance to afflict Jinx on attackers from 80% to 100%.
  • Trepidation (reworked): Name changed to Tether. This creature and all the creatures in its row are always under the effects of the Link condition.
  • Unbound (changed): This creature has a 100% chance to successfully diffuse its target, and you gain two particles instead of one.
  • Undone (buffed): Increased the chance to ignore all conditions from 70% to 100%. Now ignores silence effects as well.
  • Wallop (changed): When this creature attacks, it afflicts the target with the Confused condition.
  • White Knuckles (buffed): Increased the chance to apply the damage bonus from 50% to 100%. Reduced the damage bonus from 40% to 30%.
  • Wicked Ways (buffed): Increased defense reduction from 15% to 20%.
  • Versatility (buffed): Increased the bonus defense gained per point of mana spent from 1% to 1.5%.
  • Viscous Webs (buffed): Increased the chance to afflict Web when attacking from 25% to 40%. Increased the chance to afflict Web when attacked from 30% to 35%.
  • Zealot of the Forest (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Nature and Pad Nature conditions.