If this creature has : Resurrected > / < times then:
I learned there is a resurrection limit (new player) and as my team uses Resurrection as part of it’s core build I would like to use the times resurrected to limit creatures being killed off unnecessarily.
Currently my creatures die on Provoke (they resurrect). However if they have Resurrected 9 times I want them to attack instead.
Currently I have it limited so if any ally is dead they will not provoke, however that means I lost on creature to the limit with a potentially needed trait to finish off the battle.