Anomaly, the Ceaseless Maker’s trait, does provide a pretty decent boost to damage output compared to the previous version, BUT it’s not extremely OP, especially compared to other traits.
For instance, lets say you use an AoE that deals 100 damage to all targets normally, for 600 damage total.
With Anomaly, each target takes 20 damage, and then deals 20 damage to all other targets. With a full 6 targets, that is essentially 120 damage per target, or 720 damage all together. Anomaly is essentially a 20% damage increase as LONG as the opposing team has at least 6 targets (Of course, thats almost a 100% given fact in Siralem, but on, say, high lvl mimics, I have to transform/kill my Ceaseless Maker, or I lose the fight).
Do note that it works in a similar way for pure single target effects - If I were to deal 600 single target damage to one enemy, Anomaly instead divides that among the team, and increases the total damage done by 20%.
It IS extremely strong when you are fighting enemies below your teams power level, but when you are fighting enemies double your level or more, doesn’t really shine as a strong trait (I use it when farming favor on lower level realms where I CAN one-shot the entire enemy team with a single spell or attack with this trait, but swap it out when I need to make sure that critical targets die asap)
So, yea. By itself, Anomaly is NOT too strong. I had a bit of success using a 5x devil team each equipped with their corresponding lance which had the same-type damage boosting on it along with Anomaly (Essentially one-shotting enemy teams with a significant level difference since the devils dealt almost 500% more damage to their specific type. Combine that with a high speed, high attack setup, Berserk, Multistrike, and Critical on all Devils, corresponding runes, and it was steam-roll easy providing that they didn’t get disabled or miss, even being outlvld by nearly triple).
So yea. Anomaly, by itself, isn’t too strong. It only adds +20% more damage to AoE in terms of numbers. It’s main strength is that it allows you to target the squishiest enemy team members to kill either enemies you DONT want to hit due to traits, or enemies with high defense stats. Sure, there are OP combos with it, but there are OP combos with everything.