There’s so many ways i die in arena and how i cant stand a chance (in the first fight!) and for me it seems to all come from the inconsistency of spells being chosen. I would say that the best spells are those that can debuff an entire side, raise or lower stats and to heal and resurrect. I just had a game where i got defile cast on me and i died a slow death of missing hits and checking my creatures for spells that could help me but nothing could and i died to that one spell lol (it was irritating) even if i could heal i couldn’t because of the blight it caused all my creatures as well.
also there are some useful spells sometimes in arena but i cant cast them because i don’t have the maximum mana to cast them, which turns out to be a nothing spell.
maybe if there were no spells it would be even, but, maybe not because there are some traits or combinations of traits that would probably be too difficult to deal with or to topple.
The game seems to be centered around assembling ways to overpower (which i love) so i don’t know how to make battles happen on even terms, but some spells can definitely impair and disable a team and just win a battle.
i always lose to an opposing team that can debuff/heal/res/ or raise their stats more than i can topple, and my wins seem to come from whether if i can do the same while my opponent cannot.
it feels like a dice roll. i’d rather roll a dice to see if i can win because it would be quicker to win or lose rather than playing arena lol, + less grief
I don’t know what’s changed recently but arena was much easier before, actually it was too easy in my experience.
I wish to not play arena anymore but i kind of need to because it’s required for the fortune teller quest I also miss my runes and character traits working in arena as well
Does anyone else feel the same or have similar experiences?