did not find this elsewhere, or i missed it, so i’ll post it here…
will there be a way to min-max or otherwise manipulate the numbers on the “wild” artifacts ? Just to set an example, i am really uncomfortable with my 103% speed cloak, that took me a while to craft and i much rather it were a 100%.
One of the best aspects in s2 for me was that i was able to craft a lot of equipment and it was already one of the things that consumed a lot of my time.
The way things are now in s3 made crafting, imho, way too prohibitive.
The fact that you now have to consume enchanting materials to min max is already a way to limit the process, and i think it is a good thing (i do not recall if in s2 u also had to consume such materials, but i dont think so, maybe), but locking the stats on the “wild” artifacts is too much, one bad roll and its thrash now, better luck next time, i mean, really ? yeah sure it adds to the grind, but i think its too much, its not a fun grind just a ridiculous one. And if its not fun its a failure in the long run. and lets not talk about soft resets, just the fact that you consider a soft reset means there is something wrong.
I think it would be more reasonable for it to be, for example, a late game quest to unlock min max “wild” artifacts at a greater cost. Just locking the traits (or legendary) would be enough to justify the grind for multiple “perfect” artifacts.
as of now, getting a “perfect” artifact, as in all max numbers, is not really a reasonable objective without bs luck, unreasonable grinding or soft resets, witch for me it’s a shame.
i also understand that there are maybe people with more “perfect” artifacts than they can hold but im talking about the average player here, wanting to play a game having a fun time, not being a chore to the point that of thinking “nah i got better things to do”. of course it is all my opinion.