Autocast gem mana cost

Technically, if you ve implemented steel storm eating mana on hit/when hit its cool, but
in accordance with all other spells, it should eat mana only when hit/on hit.
not when cast at the start of combat due to pallida?

Other option would be making all spell gems cast automatically consume their mana cost. but i didnt say it, will be a gamechanger.

Also, if its consumes life instead of mana, you can do a suicide trigger team now? :stuck_out_tongue:

[quote author=Visio link=topic=4651.msg14813#msg14813 date=1527699271]
Technically, if you ve implemented steel storm eating mana on hit/when hit its cool, but
in accordance with all other spells, it should eat mana only when hit/on hit.
not when cast at the start of combat due to pallida?

Other option would be making all spell gems cast automatically consume their mana cost. but i didnt say it, will be a gamechanger.

Also, if its consumes life instead of mana, you can do a suicide trigger team now? :stuck_out_tongue:
[/quote]Spells that trigger shouldn’t have a mana cost. You pay for the spell with the trigger.
Otherwise, Cerberus would be quite a useless creature.

some trigger only spells have mana cost right
in fact quite high usually, notables are steel storm/mutilate/rend
afaik at least steel storm now quenches mana for good

and cerberus explicitely says that his spells cost 0 mana so it overrides that stuff anyway
more concerned about pallida in fact / in before combat situations.
or anyway can try to even build suicide trigger team on it though have to circumvent inability to cast health cost spells at low health or find another auto-suicide ways at low health :stuck_out_tongue:
basically its like programming but you dont get paid :stuck_out_tongue:

[quote author=Visio link=topic=4651.msg14816#msg14816 date=1527700864]
some trigger only spells have mana cost right
in fact quite high usually, notables are steel storm/mutilate/rend
afaik at least steel storm now quenches mana for good

and cerberus explicitely says that his spells cost 0 mana so it overrides that stuff anyway
more concerned about pallida in fact / in before combat situations.
or anyway can try to even build suicide trigger team on it though have to circumvent inability to cast health cost spells at low health or find another auto-suicide ways at low health :stuck_out_tongue:
basically its like programming but you dont get paid :stuck_out_tongue:
[/quote]Lifeline also costs a hefty amount. It’s useless with a super high mana cost.
If I’m going to pay a large mana cost for a spell, I want it to absolutely 100% fire.

Just tested a few of the trigger gems.
Nearly useless with a mana cost.

Not only does my creature need to trigger the conditional, but also pay mana for the spell.
There’s no reason to use these spell gems with a mana cost.

well steel storm or mutilate can still be decent if you have excess mana and melee based since their effect is pretty strong.
but tbh its the first instance ever of trigger gems consuming mana in Siralim :stuck_out_tongue:
when i seen the message about trigger gems/listed mana cost id expect removing listed mana cost, not implementing but well.
since their use is random you can only rely on em in a group thats tottally independent on casting OR have their most important spells cost health. otherwise you wont be able to put that shell/multicast/whatever when you really need it :stuck_out_tongue:

[quote=“Visio, post:6, topic:4136”]well steel storm or mutilate can still be decent if you have excess mana and melee based since their effect is pretty strong.
but tbh its the first instance ever of trigger gems consuming mana in Siralim :stuck_out_tongue:
when i seen the message about trigger gems/listed mana cost id expect removing listed mana cost, not implementing but well.
since their use is random you can only rely on em in a group thats tottally independent on casting OR have their most important spells cost health. otherwise you wont be able to put that shell/multicast/whatever when you really need it :P[/quote]
Yup! I’d rather simply cast the spell to begin with if I have to pay the mana cost instead of relying on some %-based trigger to maybe cast it.

Actually those chance can be extremely relliable with melee builds. Idk its controversal. For now i ofc removed it from all the creatures because id rather rely on manual casting of whatever even weaker even if you 'd have 100% autocast of this on melee. not like you have spare 30 mana :stuck_out_tongue: my nether has like 47 and it all goes to mana bomb heh :stuck_out_tongue: