[quote=“Kejal, post:7, topic:2225”]A level 100 nether in a level 1 party would be very unbalanced. Either your nether can deal with enemies near its level alone or you have to slog through battles that hardly give any rewards until your other creatures catch up. I am quite happy with the current implementation and believe that it benefits more people than the proposed alternative. That said, like uilas I think a punishment to base nether level on mage level would be fine.
I think mage level in general needs to have more of a positive impact. Currently it feels more like a punishment since it makes breeding for gene strength more difficult (for all that don’t know a creature’s gene strength contribution increases at 35%/65%/85% character level with creatures below 35% not increasing gene strength at all).[/quote]
Which is true - but to even GET to a lv 100 Nether in a lv 1 party, you would need the following (assuming an average)
lv 600 mage
5x lv 1 creatures
600 / 6 = lv 100
I doubt many players are even at Mage Level 600. By that time, whizzing through the first 100 creature levels is a non-issue anyways.
Having a weighted system like 50% of mage level makes sense too. I’m not advocating solely based on Mage Level, but it should be a component.
For players that wish to use a single Nether, that means the Nether gets scaled to the Mage Level. For players that want to use a nether in a regular line-up, it’s relatively no change at all.