[quote=“Noetherian, post:7, topic:4072”]At it’s core, Siralim is all about investing time/energy to make your creatures more powerful. Breeding is one (of many) systems where the player spends time to make the creatures more powerful.
I level up my creatures, then when they reach the peak of their power, I do some breeding (and some summoning). This gives me a different set of creatures, now I get to play around with these new creatures. I farm with these new creatures and level then up, … eventually they become more powerful than the previous generation, and I can push further into the Realms and defeat harder sigils. Then they reach the peak of their power and it is time for more breeding.
I personally find this gameplay loop to be enjoyable. I am perfectly willing to believe that there exist other players who don’t find this core gameplay loop enjoyable, but that is a matter of personal preference. Personally, I find that I play with a wider variety of teams than I would if there was no breeding (one generation my highest Heredity creature might be a Fallen Carnage and after breeding, I may end up with my highest Heredity creature as a different species, which leads to a somewhat different playstyle). Additionally, I enjoy the steady tangible progress of creatures becoming more powerful by gaining Heredity … Each creature peaks higher than it’s parents did, as the empire of Next slowly grows stronger and stronger.
Now obviously, I would be able beat Content more quickly (e.g. Beat the story boss, or beat Realm 100, or whatever my current goal is) if all of my creatures started with infinite Heredity instead of having to build up Heredity over time. But this is true of every system in the game. (I would also beat Content more quickly if I started with infinite resources or if my creatures always did infinite damage and one shot anything they hit.)
So the question is not whether building up Heredity over time shows me down (everything in the game is designed to give out ever increasing amounts of power slowly over time). The question is whether the core gameplay loop that it indices is fun. This is a question of personal preference, and I find that I do enjoy the core gameplay loop that arises naturally from building up Heredity.[/quote]
Yes, that’s all well and good, you enjoy what it adds for you. What does it add objectively? Outside of forcing a rather large section of the players to play the game in a way they’ve no wish to play, where’s the incentive? The system doesn’t seem to do anything but force you use breeding for the sole purpose of being able to move forward. It doesn’t ‘make your monsters stronger’, it does the opposite. It actually weakens them. It merely forces you invest time to simply move forward. And there’s little to no benefit to it.
This is probably all moot, as I’m sure they’re thinking of ways to make it more interesting and worth while moving forward. If the system has to stay then I’d like heredity to mean more. I’ve got faith that the system will improve moving forward. I’m just giving you my opinion. But I also don’t think adds anything at all right now but one more annoyance you have to deal with to move forward.
But, like I said, I trust dev. They’ve not let us down yet, and it could be that there already are other uses for heredity and I haven’t discovered them yet. Even if the system stays as it is, I’ll still keep playing. And it’s still a VERY good game. I’m enjoying it immensely. And, I’m not really the kind of person to ask a dev to sacrifice their vision for something I merely perceive to be a fault. I don’t have the whole picture. It would also be pointless, who the heck am I? That’s why I’ve been waiting for the dev to comment on this outside of what’s in the devblog. I just don’t see how this system adds anything. It’s merely frustrating.
I’m not trying to be directly confrontational, I’m just frustrated :P. The game’s almost perfect.