[quote=“Gerthal, post:11, topic:4072”]I suppose I will put in my 2 cents in this topic. Regarding heredity, I agree that it needs something more to it: currently it feels like quite a pointless roadblock. But if I had to say what annoys me the most in the whole game currently, it would be creature recipe repetitiveness.
A really big issue with the current breeding system. I don’t remember well how it was in Siralim 2, but I don’t recall that being even close to as annoying as it is in 3. Basically if you want to experiment and breed a lot to gain access to new creatures, the game punishes you for it badly. There are way, way too many recipes for creatures you get access to early via cores, even (seemingly) involving creatures of higher tiers. Not only that, because of “any creature” kind of recipes oftentimes you acquire the same creature you used in the breeding process.
For instance, yesterday I tried to breed for some unspecified creature that would help my magic team. After few tries got imp sacrificer and siren coercer, saw that they got a recipe containing both, decided to try it hoping for some ‘higher tier’ creature, only to end up with a simple Raven Acolite that I had like 15 cores of (and I probably used 1 or 2 on the way as well). Felt really bad.
So, how to fix this:
A. Rework the recipes - most likely the hardest to do, iirc Zack used some kind of algorithm to come up with recipes. As such, fixing them to not give you…well, crap would be quite a challenge. Alternative solution is likely required.
B. Make it so you can’t get creature just used in a recipe as a result - that would be a big step in the right direction. Basically all the recipes that go like:
‘Any creature X’ + 'Specific creature Y = ‘Specific creature X’
Shouldn’t allow the ‘Specific creature X’ to be used as first “ingredient”.
C. Make creature tiers visible everywhere - and that is including the ‘?’ 3rd window of the breeding interface. That way, the player will be able to see through bad recipes, when he sees something along the lines of “Tier D + Tier D = Tier E”.
D. Add additional marking for owned/new creatures - like a different colored “?” if the result is going to be a creature that you never had so far / isn’t in your stable / you don’t have it’s core.[/quote]
I agree with you. Breeding mostly “traps” you into tiers 1-3. They constantly loop back into those 3 for nearly all types.
There’s only a handful of recipes that give you the tier 4 creatures, and a few highly specific others that will yield tier 5’s.
Additionally, many of the creatures are locked behind god emblem purchases (mostly the tier 4 & tier 5). Then you have the Itherian creatures. Both of those can’t be bred.
Overall, I found breeding to be nearly worthless. It’s a resource sink, and with new creature unlocks tied to realm level, it’s unnecessary. I could breed new creatures, but I won’t see them in the wild - leaving me to fight the same handful of creatures I’m already facing. The latest patch (v 0.1.12) made this a bit better, but it’s still tied to progress level. It’s faster and simply more efficient to move up floors than it is to try and breed a creature. Unless you want a specific creature, in which case you can just look up or ask how to obtain it.