Some of them are probably repeats, sorry bout that.
Display current currency in summoning brazier
Hold position when selling items at the blacksmith
Ability to lock an item in your inventory (hide’s it on blacksmith screen)
Option to unequip all current monsters
Option to unequip all stabled monsters
Ability to buy back items from blacksmith
Confirmation with release creature option
8 ) Stable all monsters option
For gem altar to allow creation/enchantment of multiple gems without doing this individually.
For gem altar to list amount of particles.
For bynine to list amount of particles for the type selected and display if you have had that creature before.
Auto text scroll, ability to hold the attack button (with adjustable delay’s)
Ability to rearrange monsters and spells without removing them from party/spellbook
I feel Boss battles seem exploitable with spells, So i have a few suggestions for this.
- To make boss battles both more varied with restrictions or even bonuses.
(Yes i know bosses already have cool semi abilities.)
- Create a new spell group, basically rare versions of spells that specifically allow you to use them in boss fights (giving you the ability to make some types more common than others)
My reasoning for this is i feel it further encourages monster development. Some boss fights might allow specific spells of the new type and some battles could do things like not allow ANY spells as well as disable weapons which causes the entire fight to boil down to monster ability instead of nuke spells and artifacts.
- New spell, Tracking.
This spell allows you to choose to track a particular monster on the next level (causes it to generate more often) by using a particle of that type, trying to track a monster that is not yet unlocked in the dungeon results in failure. (such as NPC reward particles) This could be the enhanced version of Scroll of Alteration (because i would guess this would probably lock in a particular mysterious realm.)
- Alternatively the castle could contain such a feature instead although i feel that in the form of a scroll (or even an item) it gives more control on how often it can be used.
My reasoning for this is this allows the player to push for a particular form of nether egg late game when there are a huge amount of monster species and variation and no way to filter the 300 or so monster types.
- Katarina rewards items based on monsters collected.