Could the realm instability property that reflects damage be capped so that if you deal more damage to an enemy creature than it has health(including barrier strength on that turn) then the return damage calculation is capped using that total health rather than the overkill damage that your creatures have caused.
e.g. if you attack a creature with 1k health, but your attack deals 10k damage, then at 33% reflect damage you’d be self damaging 3.3K to your own creature. as opposed to the suggestion, if we cap it at the enemy creature max health, then the reflected damage would then be 330 damage.
Currently we’re kinda being punished for having builds that are too strong when this instability property is on the realms, I don’t think this is fair, or fun to deal with.