Is there a way to make long loops animations not show?
Here is an example of trait combo that I am using that ends up in a long loop:
Abomination: This creature gains stats, other creatures gain 25% of those stats
Heightened learning: Creatures gain stat, they grant 25% to other creatures
Cannibailistic tendencies: creatures provoke are killed and my other creatures gain 20% of their stats.
Along with things like dark embrace(creature dies, this creature gains 25% of stats) and blessing from above(if creature gain stats, enemies lose 25% of gained)
This creatures a very long loop of “stat raised by blah” “stat lowered by blah”
Is there any way to skip the animation of showing it raised or lowered so a turn doesnt take so long to resolve?