Crash at the end of battle

[code]


############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objFogFollower:

Push :: Execution Error - Variable Index [18,454] out of range [55,55] - -5.fog(101137,576454)
at gml_Script_scrProcessFogOfWar
############################################################################################

stack frame is
gml_Script_scrProcessFogOfWar (line 0)
gml_Object_objFogFollower_Step_0[/code]
This was in a death zone, been to this zone type once before without issue

And…two for one bug report, looking at the splinters in the buff/debuff in the library crashes the game

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_condlist:

Push :: Execution Error - Variable Get -1.COND_SPLINTERS(101359, -2147483648)
at gml_Script_scr_ConditionDesc
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_ConditionDesc (line 0)
gml_Object_obj_condlist_Draw_64

Oh, forgot version number 1.2.1

Thanks for posting these crashes. I’ll fix them for the next update. Sorry for any frustration they caused!