Crash on battle Start

If your game crashes, please copy and paste the full error message below, or post a screenshot of it.
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_battlecontroller:

DoDiv :1: Execution Engine - Cannot operate on string type
at gml_Script_bc_ArtificialIntelligence
############################################################################################

stack frame is
gml_Script_bc_ArtificialIntelligence (line 0)
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

Please describe in as much detail as possible how to reproduce the bug or crash.
In any battle with enemy levels 65,000+ and gene 14,000 or so. Happens MUCH more frequently once enemy levels go above 75,000. Nether Realms 220+ with Hypersensitivity seem to cause it a lot, especially on boss fights. I am using a Ceaseless Maker to force enemies to share HP. Could be HP number related but even sharing HP they have a combined total of about 15mil HP… Bosses I’d guess a combined total of like 100mil? I have two instances of Pus and Pox to apply a total of up to 4 random debuffs on each enemy at the start of battle. I also have Bad Dreams giving each enemy a 75% chance to start the battle with sleep.

Other start of battle effects are Pariah to start me invisible and Singularity so my HP is shared too.

When the crash does happen it seems like only the “lead” creature (bottom center) loads properly and is affected by whatever buffs it has and whatever debuffs I got it to start with. All other enemies are stuck in limbo. They do not appear in the Action Queue and they do not have any buffs or debuffs.

What operating system are you playing the game on? Windows, Mac OS, Android, iOS, or Playstation?
Happens on both Android and Windows.

What game version are you playing? You can find the version number on the title screen in the lower left corner.
1.1.1

I am getting deep enough into the Nether that this is happening even without Hypersensitivity. Anomaly seems to be the problem trait since it doesn’t seem to happen when I stable my Ceaseless Maker. It seems to be whenever Anomaly combines the HP of super powerful creatures it stops loading other creatures. This is an error from a Misery fight.


############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_battlecontroller:

DoDiv :1: Execution Engine - Cannot operate on string type
at gml_Script_bc_CritCanCastSpell
############################################################################################

stack frame is
gml_Script_bc_CritCanCastSpell (line 0)
gml_Script_bc_ArtificialIntelligence
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0