Crash - variable index out of range

Hello,

I’m getting consistent crashes when in Realms. The crash seems to happen after being in for ~5 min.
Realm Depth = 354
Realm Instability = 5

crash log:


############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_battlecontroller:

Variable Index [3] out of range [1] - -1.105195(105195,0)############################################################################################
gml_Script_bc_CreatureStartOfTurn (line 3555)
gml_Script_bc_CreatureCast (line 8497)
gml_Script_bc_CreatureCastSpellGem (line 287)
gml_Script_bc_StartupCasting (line 291)
gml_Object_obj_battlecontroller_Step_0 (line 672)

Can you tell me what traits you’re using that activate at the start of a creature’s turn?

The only start of turn trait i’m using is “Nostalgia”.
Not sure if it’s of any use but the following are my other traits:

  • Oathbreaker
  • Limitless
  • Eve
  • Blending In
  • Soul Sucker
  • Hotspur
  • Simulation
  • Expanded Power
  • Naivety
  • Grandiose
  • Andrick’s Royal Decree
  • Creationism
  • Pharaoh’s Boon
  • Gemcutter
  • Blessing of Sands
  • Pharaoh’s Bane

Currently I’m experiencing a crash every other Realm i’m doing, it doesn’t give me any logs it just “hard” crashes.

I think it might be coming from Hotspur. Try removing that and it should solve the problem until I get it fixed. Thanks for the info!

Taking out Hotspur seems have fixed the “hard” crash.
Now i’m getting the index out of range error again.
Besides the traits mentioned earlier i’m now using Skyttels instead of Hotspur.

It seems to happen when I “save and restart” from the menu.

log:


############################################################################################
ERROR in
action number 1
of Create Event
for object obj_loadgame:

array_get :: Index [3] out of range [1]############################################################################################
gml_Script_ATEX_add_script (line 14)
gml_Script_ATEX_init (line 82)
gml_Object_obj_loadgame_Create_0 (line 0)
gml_Script_instance_create (line 7)
gml_Room_loading_Create (line 2)