Creature Healing [Intended?]

ver. 0.1.1

Creature healing no longer works if your creature is at full health.

The consequence of this are trigger effects, such as the Life Mage perk Overheal. A creature at (max-1) health can receive a full heal and proc overheal, but a creature at (max) health can not.

It also hampers multicast/cast twice healing spells, as a creature rarely needs more than 1 heal.

Is this intended?

It’s intended. Traits and perks haven’t had a balance pass though, so that could change.

Please put back overhealing! I want my overhealteam to work :smiley: