[quote=“Psylisa, post:16, topic:3962”]
If you have to disable a feature via NG+, the feature wasn’t implemented correctly in the first place.
I enjoy breeding, and I like the idea of the heredity system - I just loathe the implementation. When you start getting into the N4 (lv 200+) creatures, it simply takes too long to have to breed creatures for a generation just to increase caps so you can breed creatures to increase caps so you can breed them to finally increase caps on your main team you actually want to use.
Breeding should have been left entirely to new creature discovery/use only rather than stat (S2) / level cap (S3) increases.
My suggestion (and it’s a large redesign):
- Remove the ability to extract cores from anything but the starter creatures unless the player has unlocked the creature via breeding already.
- Randomize creature breeding per game. So one games’ recipes will not be the same as another’s games’.
This does two things - it promotes discovery of the breeding recipes with creature experimentation, and forces the player to use the system in the game for actually making new creatures.
In S2 for example, I didn’t really use the system much because I could easily look up and find how to make the creatures I wanted to make.
In S3, there’s so many breeding recipes that result in the same creature that I’m finding myself rarely bothering to breed anything for a new creature. Resources are tight, and I can just go up a few floors and new enemies will appear that I can extract from. I feel that S3 is a real let-down here. I feel forced to expend massive resources to expand level caps - not for adding new and interesting creatures to my stables. And adding new and interesting creatures should be what breeding is about, no?[/quote]
I agree only half here. I agree that I feel forced to use massive resources to increase the level cap
However, breeding is a cool mechanic but Siralim isn’t Monster Quest or Pokemon, in Siralim 2 you could always finish the game without breeding.
For me that game is more about freedom of using multiple strategies for reaching your goal. The more demanding the player is, the more in depth the game becomes - it is fanatstic.
I dont’ want to feel forced to breed. If the Cores are limited only to the starting creatures, we may have the same problem:
- you also need the train these creatures and now you cannot easily extract a core anymore and you need the time for breeding
- for the increased amount of breeding you still need massive ressources
Please do not forget: All issues we mentioned here lead to the level cap.
I really like the new core extraction and heredity system. My new suggestion is, let everything as it is and maybe just loosen the formula so that we get a little more heredity.
And maybe the more we breed the more experience the breeding master gets the less ressources it costs (capped of course).
The same could got for summoning creatures: The more I summon as specific creature the less it costs.
This way everything would be faster, and everyone can play as they want to. And well, a bit grinding is part of Siralims charm ;D