I recently gained a creature with the Trait : Critical… and an artifact with the Trait: thirst for Blood. The former grants +100% chance to crit. The latter heals on a crit thus making it readily apparent when a crit does/doesn’t happen. So with +100% critical rate I notice about a third of my hits are not crits, in no pattern I can discern, leaving me with the question… why?
I do understand +100% crit chance =/= 100% crit rate… but what factors exist that reduce my monster’s chance of scoring a critical hit on enemy monsters? Does defense factor in? Speed? Level? Some sort of hidden buff or stat I can’t see?
I’m sure I am missing something and this isn’t a bug… but please educate me as to what I am missing.