Below I provide a minimal example of a build that utilizes Trait Launcher mechanic and poison to control the timeline. I’ll explain how I expect it to work, and how it works:
- wisp catapults the traits (successfully)
- Wisp casts stone ward on friden (makes him defend and provoke)
- Enemies take damage twice from 3x poison (as expected)
And finally:
- I expect the enemies to be moved to the bottom of the timeline when they take damage, but their position is not changed
Version: 1.1.1 iOS