“When this creature would remove buffs and/or debuffs from a target, it instead transforms the target’s buffs into debuffs and vise-versa. This creature always knows Dispel Magic”.
- Rewards utilitarian usage of magic with more utility and prevents abuse by keeping the effect on one duder.
“This creature causes bonus healing and damage for each point of mana the target is missing. This creature always knows Counterspell”.
- Rewards “anti-mana” spells/traits and can be used both offensively and defensively.
“Your creatures takes less damage from natural disasters (Whirlwind, Volcano, etc) and this creature deals more damage with those spells”.
- Plays around with magic “themes”, rather than the usual emphasis on what a spell does.
“At the start of combat this creature dies and becomes a bonus weapon for one of your creatures, chosen at random, for the rest of combat”.
- Necromancer(!!!)/Warlock/Wizard support.
“Your undead creatures (Ghouls, Abominations, etc) start combat with Leech and are immune to Blight”.
- Yet again: Themes > effects.
“Your spectral creatures (Banshees, Wraiths, etc) have a chance to freeze enemies when they attack and are attacked”.
“Your creatures all start combat with Shell and gain Shell at the end of their turns, but take 100% extra damage”.
- For the people who want to see the, hopefully dead and gone, 1-turn kill ‘meta’ return.
“This creature gains bonus Health/Defense for each friendly creature wearing a [Insert Weapon Type]”.
- Let’s all pretend that weapon stypes matter and let Chumsie feel good about crafting staves and wizard hat’s, shall we?
“This creature ignores all stat-changes”.
- In case we get another stat-changes-wahey situation.
“Whenever an enemy creature becomes Cursed or starts Burning, apply the other of the two debuffs to the target”.
- Cursed is rather underwhelming and that flaming mummy is just begging for this.
“Blind creatures have a chance to attack their allies and ignore their accuracy penalty when doing so”.
- Neither Blind nor Confused got any real love in Siralim the Second, despite both Harpies and Wyverns being perfect for the task of synergizing with it.
“Confusion now also affects spellcasting”.
“This creature gains bonus Defense/Health equal to X% of its Intelligence, but it can’t cast spells by any means”.
- Finding a tank for spellcasting builds was bordering on impossible, what with all of the +int stacking going on with the rest of the team. This fixes that problem and keeps the creature in tow.