This post will reveal two new items coming in Siralim 2: Charms and Cards!
Charms are one-time-use items that allow you to summon packs of enemies that contain specific creatures. For example, if you use a Shadow Carnage Charm, 3-4 packs of enemies will spawn around you that have a high chance to contain at least a few Shadow Carnages. These items are useful if you’re interested in stocking up on some cores for a specific creature. Alternatively, if your party composition has a particularly easy time handling certain creatures, you can use them to safely level up. As you might have guessed, Charms replace Siralim 1’s system where you could sacrifice cores for a similar effect.
Charms can be purchased from a special Charms Vendor in your castle. You can only purchase Charms for creatures that are already in your bestiary - that is, you must obtain the creature in question through summoning or breeding before you can purchase a Charm for that specific creature. Charms cost a small amount of resources in addition to that creature’s core.
There is a card for every creature in the game. Each card provides you with a small passive bonus just for having it in your inventory. For example, if you have a Unicorn Vivifier card, your creatures will have +5% Health. If you consider that there are over 500 creatures in Siralim 2, the bonuses can certainly add up and make a difference in battle! You can only find one card for each creature, so it’s impossible to have two Unicorn Vivifier cards.
Cards are EXTREMELY rare, and can only drop from their own creature (so Unicorn Vivifiers are the only way to obtain a Unicorn Vivifier card). You can use Charms to target specific cards you haven’t found yet, but I want to reiterate that they are extremely rare. Most players will definitely not find every card in the game, and that’s intended. These items are meant to give players a nice surprise when they’re found, but not something to necessarily work toward as a foremost goal.