Remember the various game modes available to you in Siralim 1, such as reincarnation mode and random creature mode? Well, those are all coming back, but this time they’re way better thanks to the new Repentance System!
First, you’ll need to build a Blood Altar in your castle. This object will allow you to turn different gameplay elements on and off at will. Each of the 15 gods have a matching gameplay element that you can configure after you earn enough favor with them. Here are a few examples:
Gonfurian, the God of War’s repentance is called Strife. If you activate Strife, new enemies will spawn to replace enemies you defeat in realms. This means that you can potentially farm a realm for as long as you want without ever having to leave. Special events will also spawn after you defeat enough enemies, such as new treasure chests or even powerful bosses. You can toggle Strife on/off whenever you want.
Torun, the God of Anger’s repentance is called Rage. This particular repentance is specific to the arena, and it causes your creatures to fight automatically in arena battles. You won’t be able to give them any input at all - they’ll use the same exact AI as the enemy. In return, the rewards you receive from the arena will be much better than normal. I’m expecting players to create teams specifically for use with this repentance, so I’m pretty excited about it since it will potentially add a new dimension to the game.
Lister, the God of Fortune’s repentance is called Starvation. While Starvation is activated, enemies have a chance to drop their “meat” when you kill them. You -must- feed one of your creatures that enemy’s meat, and when you do, it will turn your creature into a different one. The creature it becomes uses the same rules as the game’s breeding system, so you can think of Starvation as a super fast-paced version of breeding (minus the stat boost). For balance purposes, once you activate Starvation, you can never deactivate it unless you start a new save file.
Aside from that, you’ll also be given a few options at the very start of the game. That’s when you can choose to play in Hardcore Mode and Random Creature Mode, but there’s also one new feature called the Ban List. Thanks to the Ban List, you can prevent certain creatures and spells from ever spawning in the game. A lot of people hated certain creatures in Siralim 1 (such as the Topaz Paragon) and some spells (such as Snowstorm), so the Ban List will allow you to customize whether or not you ever encounter these in the wild. Of course, you also won’t be able to encounter these creatures and spells yourself if they’re banned. Since this is a fairly advanced option, the Ban List is unlocked only after you reach a certain character level on one of your save files. Note that I’m not 100% sure about all the details on how the Ban List will work and there’s no guarantee that it will even make it into the final game - there is a lot to consider for such a game-changing feature.