This will be the final creature reveal post because I don’t want to spoil all the new creatures before the game is released!
The Tremor race belongs to the Nature class. These creatures specialize in interrupting their opponents whenever they try to do certain actions. For example, one Tremor has a chance to prevent enemies from successfully attacking, while another Tremor can break enemies out of their defensive/provoking stances and cause extra damage when they attack.
Waspids are the tribal race for the Nature class. This means that your Waspids gain additional benefits for each other Waspid fighting on your side. Players will be able to optimally travel with 6 Waspids in their party and unleash a swarm to devastate their enemies.
Arachnalisks also belong to the Nature class, and focus on utilizing the Poison and Snare debuffs. These creatures work very well in parties that rely on damage-over-time effects.