Artifacts won’t see too many changes between Siralim 1 and 2. You’ll still enchant them the same way, level them up to gain more stat slots, and each creature can still equip only one at a time. However, there are a few changes coming to the artifact system that are worth discussing.
Let’s start with the big one: Artifact Realms! Eventually, you’ll be able to find an item called a Portal Key. These one-time-use items allow you to enter the interior of an artifact called an Artifact Realm. Each artifact holds 100 Artifact Realms, and they must be cleared in consecutive order from level 1 to 100. Each time you clear an Artifact Realm, the artifact you entered will gain +1% Quality. Quality serves as a multiplier for all the stats on the artifact, and can reach a maximum of 100%. In this way, you can upgrade your artifact and maximally double its stats.
Artifact Realms are much smaller than normal realms, contain far fewer enemies and objects, and the enemies are much easier to defeat. The goal is for each Artifact Realm to take no more than one minute to clear. I want these realms to feel like a relaxing break from the otherwise difficult main portion of the game. With that said, if you die or choose to exit the artifact’s interior for any reason, you’ll need to obtain another Portal Key before you can enter it again. But don’t worry - you’ll be able to pick up right where you left off last time; you won’t have to start all the way at level 1 again.
Several events are exclusive to Artifact Realms as well. Sometimes, you’ll encounter a room with only one enemy that is guarding a dozen treasure chests. Other times, you’ll enter a stray tavern from a faraway kingdom where you’ll be able to converse and trade with its patrons. The possibilities are endless, and I think Artifact Realms will be a lot of fun and a welcome diversion from normal realm grinding.
Some other minor changes are coming to the artifacts sytem as well:
You can rename your artifacts! This is done through a new process called “Branding” which can be found at the blacksmith. It will cost a small amount of brimstone and crystal to rename your artifact. You can name it whatever you want as long as it’s 16 characters or less.
Primary stats can now be reforged. They’ll operate just like any other stat on an artifact, except they’ll be a lot more potent than secondary stats. For example, if Health is a primary stat, it will have about 2x as high of a value as if the Health was added as a secondary stat.
Class Shields, such as Chaos Shields, have been reworked. Since there are no longer class-specific defensive stats such as Life Defense and Nature Defense, class-specific shield artifacts needed to be changed. These shields now have a unique property: “Decrease damage taken from attacks and spells by 90%”. For example, a Chaos Shield’s primary stat will always be “Decreases damage taken from Chaos attacks and spells by 90%”.