This will be a short post because honestly, this feature isn’t that huge. I think it’s interesting enough to warrant discussion, though.
There are several new NPCs that can be unlocked in Siralim 2, and today we’ll discuss the chef! As you might expect, the chef will cook food for you and your creatures. Unfortunately, the chef is a bit of a novice and has absolutely no idea what ingredients to use in his dishes, let alone how to actually cook them. That’s where you come in. You can’t be a good king or queen without knowing a thing or two about cooking, after all.
You’ll start by telling the chef which ingredients you want him to use to make food. To start, you’ll only have access to cheese, vegetables, and meat. You must choose two of these ingredients, along with your preferred cooking style: bake, roast, or steam. The resulting combination will grant your creatures a powerful bonus that persists through several battles. Some combinations are more potent than others; “good” combinations will have more powerful effects and last much longer, while “bad” combinations are a bit weaker and don’t last as long. If you find a “good combination”, the chef will remember this recipe and its effects and will allow you to choose it automatically from then on. Eventually, you’ll unlock new ingredients and cooking styles, which subsequently unlocks new potential bonuses.
Some bonuses are very basic, such as +30% Attack, while others allow your creatures to start each battle with a certain buff. Others change your creatures’ class, which synergizes surprisingly well with a lot of the game’s abilities. In some cases, you’ll be able to build your team around the meals you make with the chef.
If you couldn’t tell, this system replaces the consumable battle buff items from Siralim 1. Gone are the days when your inventory is packed full of Ghoul Toes and Angel Groins. This system will hopefully streamline the buffing process, mitigate your reliance on randomization, and give you better control over your team.