Unlike in Siralim 1, enemies do not scale to your level in Siralim 2. Instead, your enemies’ level is based on the realm level you’re in. At realm level 1, enemies will be level 1. At realm level 2, enemies will be level 3. At realm level 100, enemies will be level 575. Note that these numbers are not final, but hopefully this gives you some idea about how the scaling will work. The reason for this change is because so many players simply didn’t understand how progression worked in Siralim 1. A lot of people were frustrated by scaling and assumed that they weren’t progressing at all. While this assumption was objectively wrong, I understand that the former system probably didn’t feel very good from a psychological perspective. Now that enemies scale by realm level, players will be able to visualize their progress more effectively.
In addition, Siralim 2 will have a few very light story elements. The story will revolve around defeating a major boss every few realm levels which will yield a substantial reward. The bosses will use spells and abilities that are not normally found in the game and will force players to fight strategically in order to win. For example, one boss might summon minions to its side, and while those minions are still alive you will not be able to damage the boss. Another boss might have a protective shield that negates damage from all but one class, and the class weakness will change each turn so you’ll need to recalibrate your strategy each turn in order to inflict damage. Each boss will have some small story attached to it, but don’t expect anything too deep. If you’ve played Dragon Warrior Monsters 1, you can expect a story of similar complexity. After you defeat the final boss and complete the story, you can start encountering all the story bosses at random. They’ll be much stronger than when you fought them before, but you’ll still receive a massive reward for defeating them.
At some point, you’ll also unlock a new Teleportation Shrine upgrade that allows you to travel to Nether Realms. Nether Realms are the same as normal realms except they’re much more difficult and contain much more powerful enemies. All kinds of crazy things can happen here; some enemies have multiple abiliites, and some events, quests, and items can only be encountered in Nether Realms.
Some miscellaneous information:
Gambling Dwarves will now remain in the castle, and you’ll encounter Riddle Dwarves in realms instead. Riddle Dwarves ask the player randomly generated questions about the game, and reward the player with some resources for answering the question correctly. Some questions are easy, such as “What class does the Silver Imler belong to?”, while others are more difficult and technical such as “What is the name of the Fallen Carnage’s ability?”. These are all multiple choice questions, so you don’t have to worry about proper spelling or anything like that. Riddle Dwarves are designed to help players learn more about the game in a fun, unique, bite-sized way. As for the Gambling Dwarves, they’ll be receiving a more interactive game to play, but I’m not quite sure what it will be yet.