Hm. I hope crafting system will be reintegrated somehwere, yet sacrificing monsters seems like a too good idea to miss.
S2 was too much about gaining with almost nothing to lose.
Still hating Heredity and level cap, of course.
Just got a passing idea, that second slot for equipment gonna be an interesting option for Nethers.
Probably with stat penatlies or only limited amount of mods usable, but still.