“There’s a + next to all the command text, including attacking and casting spells. That way, it’ll be easier for you to choose the best target based on the enemy’s class. Similarly, you’ll see a “-” sign next to the text if your creature’s attack will deal less damage due to a class weakness.”
thats definitely what i wanted…
only thing remaining for me would just like to make sure you can list spell averages ( min to max dmg) or #s for healing damaging spells, so you can easily test how effective different traits, buffs and artifacts are for effect spellcasting and attacking abilities in battle.
Hmm, damage (and hit chance) prediction sounds good. May be some new trait ?