I just noticed the other day that when Dying Breath applies the dying debuff to one of your creature’s, if you choose to extract on its turn, it does not die. When its next turn comes up, the dying debuff is removed (unless it was obviously reapplied again before its next turn). For forced/static battles, you can’t extract, so obviously you can’t use this tactic - but for random battles, as long as you have an exctract-viable enemy left, you can basically stave off death almost indefinitely (only from attacks, obviously, so there’s still plenty of damage you can take that can kill you). Is this working as intended?
Originally, when I summoned the Corrupted Phoenix (which was the creature I received cores for from the castle quest for the power goblet) - I thought that the ability was nifty - upon this discovery, I’ve actually evaulated it a bit better, as well. It’s not gamebreaking - far from it - since any kind of indirect damage will still kill the creature, but it can basically turn a creature into a pseudo-tank if the enemies keep attacking it.