It seems like enemy monsters have almost a 100% chance to attack the lowest health/defense creature on my team if my Stronghold is not provoking. Often if one gets hit once it spirals to death with guaranteed targeting; even if I try to provoke with others (assuming this is happening while my Stronghold is dead/incapacitated). I assume this is intentional and meant to emphasize the importance of a tank; but it basically forces you to use Taunt, a Pegasus, or a Stronghold, as it often precedes over regular provoking. It makes using a new creature a nightmare as it often takes 90% of the enemy’s attacks, and I imagine it totally breaks Reincarnation mode as a creature will get focused to death more and more as it keeps reincarnating due to that.
It often leads to me casting Stone Skin to take the pressure off an important creature - not to reduce the damage it takes, but to manipulate the AI. That doesn’t seem right at all. I don’t mind if the targeting is biased to my low health creatures; but at this point a creature having low health or defense pulls more aggro than a creature trying to provoke.