recently i get a lot of 0 in nether realms (even though the creatures im fighting are lower lvl than my own and have way less lvl/gene str than in normal realms where i still hit more often) and im really wondering how and why.
im still not sure why its 0 now instead of miss which just seems more confusing to me as id assume 0 damage shows when an enemy is immune to my damage type or spells/attacks.
im aware dodge is something different but i get dodge as in i can see a dodge stat in my creature perks, a hit chance though i havent seen or heard anything about, is it completely random? is it dependant on a stat? (if so pls add it to the library description of that stat) is it something else entirely?
i would really love an explantion on that.
and just in general a little more detailed library explanations would be great like for example speed “increases damage with attacks slightly” i was told it was 1/4 in siralim so i assume its the same but knowing would be great. guide to combat under attacking doesnt even mention that theres any bonus from speed while attacking. not that im saying write a complete playthrough guide into the library but just it feels like i still dont know all of the basic game rules after 100h playtime and encountering something i just dont understand (like hitting 0 for about 80% of my attacks) is quite frustrating.