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3: I’m using a party that contains a Raven Acolyte and a Fallen Carnage. When the Carnage kills an enemy while Blighted (Swampdwellers!), it gains its standard extra turn and the 50% health - when I confirm that message and begin its next turn, its HP depletes entirely as the Blight takes away the healing and reverses it. This leaves the Carnage at 0% health, but I can still play out its turn, and as many turns as I get after that if I can still kill an enemy each time. Ending the turn without a kill causes the Carnage to perish.
4: Windows 7.
5: Siralim 2.0.7.
6: I can’t decide if this is a bug or an intentional compromise to prevent the Carnage from being totally wrecked by Swampdwellers (because otherwise they totally would), but it looked iffy enough to report.
EDIT: Just noticed that it’s possible to get enough turns in a row with zero health that Blight will wear off, allowing the next kill to bring you back up to half and just go on about your business. Zombie Carnage ftw?