I figured pairing the Fallen Carnage’s ability ‘Midnight Feast’ with the ‘Revulsion’ would make for a good pairing depending on how the ability worked.
Revulsion - Before attacking, gain 100% Attack for each creature that died since its last turn
And I was right. Kind of. What I’m finding is that if I managed to get at least one killing blow on a creature I can kill the entire team through this odd Attack bonus mechanic that is causing my Carnage’s Attack to scale exponentially from like 200 -> 1000 -> 3000 -> >10000 if I can get 4 or 5 of the enemies in a chain. I was just wondering exactly how these two abilities function together so I can properly build around it without finding out that it is actually a bug.
- is the Attack gained from the last ‘Turn’ staying on because the creature is still functional and therefore the bonuses are becoming multiplicative or is it something else?