[FIXED 0.12.13] 0.12.10-0.12.12 - Windows - player location output is lagging by 1 tile movement + no location output on initial load

It doesn’t output the player location when loading the castle initially, or when initially entering a realm.
Also, the output is delayed by 1 tile
Here’s a video

Still present for 0.12.12 on stable branch.
Correct positioning is critical for my audio cues being correct.

Thanks a bunch! Now the long range (8+ tiles at 1x zoom) and zoom-independent object finding can begin

well, at least for objects that can’t be destroyed.
The teleportation shrine, divination candle, and realm altar can be done without object state change and destruction notifications.