1) What platform are you playing the game on? Windows, Mac, Linux, iOS, Android, PlayStation 4, Nintendo Switch, Xbox One?Windows (Steam)
2) What game version are you playing? Please don't say "the latest"! Your version number can be found on the title screen at the bottom left corner.0.19.0
3) Please describe in as much detail as possible how to reproduce the bug/crash, or what you were doing when the issue occurred. If there was a crash, please copy and paste the full crash log, but note that we'll need more information outside of just a crash log in order to figure out what the problem is.
I keep noticing individual summoned creatures getting much, much less Max Health from Flesh Offering than others, only actually ending up somewhere below 200% of their base Max Health.
In the first screen shot’s case, it claims the Enim Ophan hit Maximum Health, but upon inspecting the creature in question it was only at 198% of its base.
In the second screenshot, none of them received the proper amount, were all said to have hit Maximum Health yet only reached the percentages displayed on the right half of the image (164%, 164%, and 143%). They had previously in that fight gained 11 Max Health each from a casting of Determination (in case it’s related to why none of them received the proper amount).
The Flesh Offering spell gem has the following properties: Stat +/- Increased By 55% and Casts On Extra Target. Traits in this party are Puppet Master, Damnation’s Edge, Nighttaker, Sailor’s Warning, Infusion, and Mungus Harbinger (in the second screenshot, I had since added Viper’s Mind trait). The temporary creatures’ Traits and the enemy Traits are almost certainly not causing it, since this seems to happen to at least one creature every time I use Flesh Offering.