Found a bug that ignores the +/- Stat cap

The game only checks to see if an enemy has enough stats to allow a stat change at the beginning of a spell / attack. But if you trigger a SERIES of attacks (wild stabs is what im using) or spells that all reduce stats, the follow up stat changes all hit and reduce whatever stat it is to 1, thus ignoring the stupid cap.

I dont like the cap, but this is clearly a bug you arent intending.