Game occasionally closes without a message when entering a battle

Siralim 3, pc, version 1.3.23.

It’s hard for me to give much detail for this. Happened multiple times today, in the arena and in a regular realm. The screen darkens as normal when transitioning into a battle, but then the game closes.

Update: I’ve noticed this happening after returning to the overworld from a battle as well. Last time was after beating a mimic in an itherian realm.

Can you post your team using the clipboard feature in the options menu, please? It might be some random trait that is causing the problem, although I doubt it.

Also, how large are your inventory and stables? I’m thinking the game might be running out of memory to use.

Hey Zack, thanks for your time. It’s happened a few times with teams of totally different creatures. I’ll post the team I was using the last time it happened.

533 artifacts, 760 spell gems, 571 materials, 666 creatures in the stable.

This is the team I was using the last time it happened:

========== CHARACTER ==========
Lady Mercury the Disenchanted, Level 8185 Nature Mage
Achievement Points: 1944 / 3801 (51%)
Time Played: 345:58:30
Game Version: 1.3.23

Total Deity Points: 34852
Acrobatics (Rank 50 / 50)
Your creatures deal additional damage equal to 50% (+1% per rank) of their Speed.
Adaptation (Rank 77 / 100)
Your creatures take 38.50% (+.5% per rank) less damage and deal 77% (+1% per rank) more damage to creatures of their own class.
Attack (Rank 39)
Your creatures have 39% (+1% per rank) more Attack.
Brimstone (Rank 39 / 100)
You gain 39% (+1% per rank) more brimstone from battles.
Crystal (Rank 39 / 100)
You gain 39% (+1% per rank) more crystal from battles.
Defense (Rank 39)
Your creatures have 39% (+1% per rank) more Defense.
Dodge (Rank 77 / 100)
Increases your creatures’ chance to dodge by 77% (+1% per rank).
Druidism (Rank 100 / 100)
Your creatures’ maximum stat limit is increased by an additional 300% (+3% per rank).
Essence (Rank 39 / 100)
You gain 39% (+1% per rank) more essence from battles.
Forest Pact (Rank 3 / 3)
Traits and spells that are modified by the number of a certain creature race or class act as if you have 3 (+1 per rank) more of those creatures in your party.
Granite (Rank 39 / 100)
You gain 39% (+1% per rank) more granite from battles.
Health (Rank 39)
Your creatures have 39% (+1% per rank) more Maximum Health.
Hybridization (Rank 1 / 1)
Your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each different class of creature fighting on your side.
Intelligence (Rank 39)
Your creatures have 39% (+1% per rank) more Intelligence.
Lone Wolf (Rank 1 / 1)
Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group.
Power (Rank 39 / 100)
You gain 39% (+1% per rank) more power from battles.
Purebred (Rank 1 / 1)
Each of your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each creature of the creature’s same class fighting on your side.
Raid (Rank 3 / 3)
After the Action Queue order is determined, your creatures are moved up 3 (+1 per rank)place higher.
Speed (Rank 39)
Your creatures have 39% (+1% per rank) more Speed.
Stat Increase (Rank 100 / 100)
Increases the potency of your creatures’ effects that increase your creatures’ stats by 100% (+1% per rank).
Survival Instincts (Rank 50 / 50)
When your creatures dodge an attack, they have a 100% (+2% per rank) chance to counterattack for 100% (+2% per rank) extra damage.

Ruh Rune: You gain 25% more Brimstone from battles.
Xil Rune: You gain 25% more Granite from battles.
Chi Rune: You gain 25% more Power from battles.
Inu Rune: You gain 25% more Crystal from battles.
Nae Rune: You gain 25% more Essence from battles.

========== CREATURES ==========
Level 5336 Regalis
Avatar / Death

Health: 205354
Mana: 100
Attack: 96232
Intelligence: 96232
Defense: 96232
Speed: 167360

Innate Trait: Brothel
At the start of battle, your creatures that belong to this creature’s class share their innate traits with each other. This trait does not stack.

Artifact: Pharaoh’s Bane
*Additional Spell Gem Slots: 3
*Brimstone Gained In Battle: 20
Maximum Mana: 13
Immune to Blight
Damage Reduction: 17%
Maximum Health: 14%
Trait: Pharaoh’s Bane

Pharaoh’s Bane: Enemies have 5% less Attack, Intelligence, Defense, and Speed for each creature of this creature’s own class fighting on your side. This trait does not stack.

Gem of Crucifixion (Mana Cost: 34) | 56% Chance to Cast Twice
Target takes a large amount of damage, plus 35% more damage for each Death creature fighting on your side.
Gem of Parasites (Mana Cost: 30) | 58% Chance to Attack, Duration Increased By 2
Enemies are afflicted with Blight and Leech for 5 turns.
Gem of Chaos Orbs (Mana Cost: 22) | Class Swap: Death
Target’s spell gems are sealed for the rest of the battle.
Gem of Rapture (Mana Cost: 66) | 36% of Potency Based On Health, 53% Chance to Cast Twice
Enemies take a massive amount of damage and are afflicted with Weak and Vulnerable for 3 turns.
Gem of Drain Mana (Mana Cost: 25) | Class Swap: Death
Target loses 30 Mana, and all your creatures gain 15 Mana.
Gem of Breath of Life (Mana Cost: 42) | Class Swap: Death
Target recovers a massive amount of Health, even if it is dead.


Level 7450 Gravebane Wight
Wight / Death

Health: 134279
Mana: 44
Attack: 108455
Intelligence: 74766
Defense: 88782
Speed: 42057

Innate Trait: Woe
After this creature dies, enemies take damage equal to 40% of its Maximum Health.

Artifact: Abomination
*Maximum Health: 22%
*Attack: 22%
*Maximum Mana: 20
Trait: Abomination

Abomination: After your creatures gain stats from another creature, your other creatures gain 25% of those stats as well. This trait does not stack.

Gem of Dark Transformation (Mana Cost: 19) | Generous, Mana Cost Reduced By 29%
Target transforms into a random Death creature with 100% more Attack, Intelligence, Defense, and Speed.
Gem of Devour (Mana Cost: 44) | Generous
Caster steals a large amount of Attack, Intelligence, Defense, and Speed from the target.
Gem of Elemental Tome (Mana Cost: 17) | 55% Chance to Refund Mana, Class Swap: Death
Your creatures each gain a random Spell Gem until the end of battle. These spells cost 0 Mana.


Level 6759 Terror Wight
Wight / Death

Health: 128928
Mana: 26
Attack: 97509
Intelligence: 76312
Defense: 76312
Speed: 33917

Innate Trait: Dark Embrace
After your creatures die, this creature gains 25% of their Attack, Intelligence, Defense, and Speed.

Artifact: Blessing Of Sand
*Defense Penetration: 30%
*Maximum Health: 18%
*Damage Reduction: 28%
*Increased Dodge Chance: 18%
Additional Spell Gem Slots: 2
Immune to Blight
Trait: Blessing of Sands

Blessing of Sands: Your creatures’ Sphinx traits act as if your party contains 3 more of the same class. This trait does not stack.

Gem of Death Siphon (Mana Cost: 24) | Generous
Target creature is killed, and the caster gains 50% of its Attack, Intelligence, Defense, Speed, and Current and Maximum Health.
Gem of Damnation (Mana Cost: 10)
Enemies are afflicted with Curse for 5 turns.
Gem of Decay (Mana Cost: 0) | Casts On Extra Target, Generous, Costs 14% Maximum Health
Target’s artifact is decayed.
Gem of Chaos Bolt (Mana Cost: 25) | Class Swap: Death, Generous
Target takes a moderate amount of damage that ignores 50% of its Defense.
Gem of Enlightenment (Mana Cost: 0) | Class Swap: Death, Costs 28% Maximum Health
Target’s Attack is added to its Intelligence. Then, its Attack is set to its minimum value.


Level 4550 Reclusive Wight
Wight / Death

Health: 91341
Mana: 30
Attack: 62797
Intelligence: 48525
Defense: 48525
Speed: 19981

Innate Trait: Resurrection Code
After this creature dies, it has a 50% chance to resurrect all allies with 35% Health.

Artifact: Ring
*Additional Spell Gem Slots: 3
*Damage Reduction: 20%
Trait: Diamond Attunement

Diamond Attunement: Artifacts are never decayed, and Spell Gems are never sealed.

Gem of Chaos Orbs (Mana Cost: 22) | Class Swap: Death
Target’s spell gems are sealed for the rest of the battle.
Gem of Dark Transformation (Mana Cost: 31) | 55% Chance to Defend, Generous
Target transforms into a random Death creature with 100% more Attack, Intelligence, Defense, and Speed.
Gem of Death Siphon (Mana Cost: 0) | Costs 28% Maximum Health, Generous
Target creature is killed, and the caster gains 50% of its Attack, Intelligence, Defense, Speed, and Current and Maximum Health.


Level 7379 Dread Wight
Wight / Death

Health: 134217
Mana: 47
Attack: 106450
Intelligence: 83308
Defense: 83308
Speed: 37028

Innate Trait: Undeath
After this creature dies, it has a 50% chance to resurrect with 100% Health.

Artifact: Pandemonium Rebirth
*Additional Spell Gem Slots: 3
*Maximum Mana: 21
Trait: Pandemonium Rebirth

Pandemonium Rebirth: After this creature dies, your other creatures are resurrected with 100% Health. If they’re not dead, they recover 50% Health. This effect does not activate if more than one of your creatures has this trait.

Gem of Spell Flow (Mana Cost: 20) | Class Swap: Death
Target gains Arcane and Multicast for 2 turns.
Gem of Divinity (Mana Cost: 39) | Mana Cost Reduced By 31%, Class Swap: Death
All creatures are resurrected, recover 100% Health, and their buffs and debuffs are removed. The Action Queue is shuffled.
Gem of Wormrot (Mana Cost: 0) | Costs 38% Maximum Health, 51% Chance to Defend
Enemies are afflicted with Weak and Vulnerable for 5 turns.
Gem of Reincarnation (Mana Cost: 63) | Class Swap: Death, Generous
Target is killed, then brought back to life with a massive amount of Health.
Gem of Purgatory (Mana Cost: 16) | 59% Chance to Refund Mana
Target is sent to the bottom of the Action Queue.
Gem of Humility (Mana Cost: 34) | Class Swap: Death
Target’s stats become equal to its lowest stat.


Level 9589 Doomsday Spectre
Spectre / Death

Health: 138320
Mana: 36
Attack: 108251
Intelligence: 108251
Defense: 66155
Speed: 108251

Innate Trait: Blessing From Below
After this creature gains stats, enemies lose 50% of that amount of the same stat. This trait does not stack.

Artifact: Cyhra’s Adamance
*Additional Spell Gem Slots: 3
*Crystal Gained In Battle: 21
*Increased Dodge Chance: 20%
*Spell Damage: 28%
Trait: Cyhra’s Adamance

Cyhra’s Adamance: Your creatures deal 100% more damage for each time they’ve been resurrected in the current battle. This trait does not stack.

Gem of Affliction (Mana Cost: 14) | Class Swap: Death
Enemies are afflicted with a random debuff for 3 turns.
Gem of Call Famine (Mana Cost: 18)
Summons Famine to periodically afflict enemies with random debuffs until the end of the battle. Only one Famine can be active at a time.
Gem of Call War (Mana Cost: 18)
Summons War to periodically steal Health from enemies and give it to your creatures until the end of the battle. Only one War can be active at a time.
Gem of Call Death (Mana Cost: 18)
Summons Death to periodically damage enemies until the end of the battle. Only one Death can be active at a time.
Gem of Call Conquest (Mana Cost: 18)
Summons Conquest to periodically increase your creatures’ stats until the end of the battle. Only one Conquest can be active at a time.
Gem of Living Mace (Mana Cost: 23)
Target takes a moderate amount of damage and is afflicted with Stun for 1 turn. The duration of Stun is increased by 1 turn for every 100% the caster’s Attack exceeds its base value. This spell is an Artifact Spell.